Sisk'adik'aici by PaperMatt

Species
Chiss
Career
Engineer
Specializations
Sapper
System
Age of Rebellion

4
Threshold 14
Current 0
Threshold 13
Current 11
Ranged 2
Melee 2

Characteristics

2
3
5
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

MODEL 44 BLASTER PISTOL
Range
Medium
Skill
Ranged: Light
Stun Setting, Pierce 2, Accurate 2
Damage
9
Critical
3
DETONITE CHARGE
Range
Short
Skill
Damage Mod:+10
Damage
16
Critical
FRAG GRENADE
Range
Short
Skill
Ranged: Light
Blast 7, Limited Ammo 1 x 4
Damage
8
Critical
4
Knockout Grenade
Range
Short
Skill
Ranged: Light
Blast 11, Limited Ammo 1, Stun Damage
Damage
12
Critical
AP-M1 ARMOR PIERCING GRENADE
Range
Short
Skill
Ranged: Light
Blast 5, Limited Ammo 1, Pierce 4
Damage
13
Critical
4
EXPLOSIVE CHARGE
Range
Engaged
Skill
Blast 6, Breach 1, Limited Ammo 1
Damage
16
Critical
3

0
250
275
23

Weapons & Armor

MK. III FLAK VEST
Categories: Light
Soak: 2
Melee Def: 2
Ranged Def:2

COMLINK (HANDHELD)

SLICER GEAR

DATAPAD

TOOL KIT

EXPLOSIVE ORDNANCE DISPOSAL (EOD) KIT

EXPLOSIVES BELT

UTILITY BELT

MK. IV MODULAR BACKPACK

MK. III MODULAR BACKPACK

MK. III MODULAR BACKPACK

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
TOUGHENED 1 Gain +2 Wound threshold
CONTRAPTION 1 Once per session, may take Contraption action; make a Hard (t t t l Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand.
DURABLE 1 May reduce and Critical Injury suffered by 10 per rank of durable to a minium of 1
STRONG ARM 1 Treat thrown weapons as if they had 1 greater range
Grit 1 Gain 1 Strain Threshold
Powerful Blast 1 Increase Blast Damage dealt by explosives, explosive weapons and grenades by 1 per rank of Powerful Blast
IMPROVISED DETONATION 1 Once per session, make a Hard Mechanics check to perform th8 Improvised Detonation action and build an explosive device. dealing damage equal to ranks in Intellect+ ranks in Meehanics+*.
Master Grenadier 1 Decrease the tJ cost to activate the Blast quality on any weapon used by 1 to a minimum of 1
MASTER DEMOLITIONIST 1 When resolving an attack from a personal explosive or ordnance weapon, may spend t:J or ($l to have the weapon 's Blast quality act at short range, or medium if iL already acts at short
IMPROVISED POSITION 1 The character may make a Ha,d It t t ) Mechan- ics check to construct a secure position. This pro· vides cove r for the group and its vehicles
DEDICATION 1 +1 to int

Background

Motivation

Duties

Description

Other Notes

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