Age of Rebellion
| Threshold | 14 |
| Current | 0 |
| Threshold | 13 |
| Current | 11 |
| Ranged | 2 |
| Melee | 2 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 1 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 2 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 0 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | X | 1 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 0 | ||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 0 | ||
| Knowledge: Xenology (Int) | 0 |
| MODEL 44 BLASTER PISTOL |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting, Pierce 2, Accurate 2 |
Damage9 |
Critical3 |
|
| DETONITE CHARGE |
RangeShort |
Skill |
|
| Damage Mod:+10 |
Damage16 |
Critical |
|
| FRAG GRENADE |
RangeShort |
SkillRanged: Light |
|
| Blast 7, Limited Ammo 1 x 4 |
Damage8 |
Critical4 |
|
| Knockout Grenade |
RangeShort |
SkillRanged: Light |
|
| Blast 11, Limited Ammo 1, Stun Damage |
Damage12 |
Critical |
|
| AP-M1 ARMOR PIERCING GRENADE |
RangeShort |
SkillRanged: Light |
|
| Blast 5, Limited Ammo 1, Pierce 4 |
Damage13 |
Critical4 |
|
| EXPLOSIVE CHARGE |
RangeEngaged |
Skill |
|
| Blast 6, Breach 1, Limited Ammo 1 |
Damage16 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| TOUGHENED | 1 | Gain +2 Wound threshold | |
| CONTRAPTION | 1 | Once per session, may take Contraption action; make a Hard (t t t l Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand. | |
| DURABLE | 1 | May reduce and Critical Injury suffered by 10 per rank of durable to a minium of 1 | |
| STRONG ARM | 1 | Treat thrown weapons as if they had 1 greater range | |
| Grit | 1 | Gain 1 Strain Threshold | |
| Powerful Blast | 1 | Increase Blast Damage dealt by explosives, explosive weapons and grenades by 1 per rank of Powerful Blast | |
| IMPROVISED DETONATION | 1 | Once per session, make a Hard Mechanics check to perform th8 Improvised Detonation action and build an explosive device. dealing damage equal to ranks in Intellect+ ranks in Meehanics+*. | |
| Master Grenadier | 1 | Decrease the tJ cost to activate the Blast quality on any weapon used by 1 to a minimum of 1 | |
| MASTER DEMOLITIONIST | 1 | When resolving an attack from a personal explosive or ordnance weapon, may spend t:J or ($l to have the weapon 's Blast quality act at short range, or medium if iL already acts at short | |
| IMPROVISED POSITION | 1 | The character may make a Ha,d It t t ) Mechan- ics check to construct a secure position. This pro· vides cove r for the group and its vehicles | |
| DEDICATION | 1 | +1 to int |