When hit with by a melee attack suffer 3 strain to reduce damage by 2 plus rank in parry
Soersu Technique
1
When making checks using the lightsaber skill the character may use intellect instead of brawn
Toughened
1
You gain plus 2 wound threshold
Defensive Stance
1
Once per round you may perform this maneuver and suffer a number of strain to upgrade the difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way can not exceed ranks in defensive stance
Reflect
1
When hit with by a ranged attack suffer 3 strain to reduce damage by 2 plus rank in reflect
Improved Parry
1
When parrying a hit that generated despair or 3 disadvantage you may hit attacker once with lightsaber, brawl, or melee weapon dealing base damage after original attack resolves
Indistinguishable
1
Upgrade difficulty of checks to identify character once per rank of indistinguishable
Street Smarts
1
Remove 1 set back die per rank of street smarts from streetwise and knowledge underworld checks
Slight of Mind
1
Add a boost die to all stealth checks unless the opponent is immune to force powers
Mental Fortress
1
You may spend 1 destiny point to ignore the effects of critical injuries on intelligence and cunning checks until the end of the encounter
Codebreaker
1
Remove 1 set back die per rank of codebreaker from checks to break codes or decrypt communications. Decrease difficulty checks to break codes or decrypt communications by 1.
Force Powers
Force Rating
Power
Ebb/Flow
Description
Upgrade
Effect
Magnitude
Ebb: When the force a skill check, he may roll and Ebb power check as part of the roll. The user may spend 1 force point to suffer 1 strain then inflict 1 strain on all other engaged characters. The force user may not activate this multiple times.
Flow: When the force user makes a skill check, he may roll a flow power check as part of the roll. The user may spend 1 force point to heal 1 strain. The force user may not activate this multiple times.
Power
Seek
Description
Upgrade
Effect
The user may spend 2 force points to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance. The user may also spend 1 force point and succeed at an average vigilance check to see through illusions.
Power
Sense
Description
Upgrade
Effect
The user may spend 1 force point to sense all living things within a short range including sentient and non-sentient beings
The user may spend 1 force point to sense the current emotional state of one living target with whom he is engaged