Cekk Samdal by thruxus

Species
MON CALAMARI
Career
TECHNICIAN
Specializations
OUTLAW TECH
System
Edge of the Empire

3
Threshold 12
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
4
1
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) X 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 2
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 2
Knowledge: Underworld (Int) X 2
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

TT24 HOLDOUT PISTOL
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
Unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown, Stun Setting
Damage
2
Critical
5

20
200
325
10/12

Weapons & Armor

TT24 HOLDOUT PISTOL (1 Hard Points Remaining)
(Filed down Sight - 1/2)
Innate Talent (Quick Draw), Increases difficulty of combat checks to hit targets at ranges beyond short range by one.

PIT CREW COVERALLS (1)
Reduce damage from fires and weapons with the Burn quality by 1. 1 Increase Encumbrance Threshold by 1 Mod

Personal Gear

COMLINK (HANDHELD)
BACKPACK
TOOL BELT
DATAPAD
RATION PACK (1)
"SURVIVALIST" MESS KIT
WILDERNESS SURVIVAL KIT
STIMPACK (3)
STIMSTICK (2)
MON CALAMARI ORGANIC GILL
CLIMBING GEAR
Explorer's Knife

Assets & Resources

V5 MEDIUM CARGO FLOATER (Kolina)
Painted Mon Calamari colors, with a small flag of Dac painted on the side.

OR-Series Tech Recycling Station
Welding Rod

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Tinkerer May add 1 additional hard point to a number of items equal to ranks in Tinkerer, Each item may only be modified once.
Utinni! Remove (Black) per rank from checks to find or scavenge items or gear, Suck checks take half the time.
Speaks Binary When directing NPC Droids may grant them (Blue) per rank of Speaks Binary on checks.
Solid Repairs The character repairs +1 Hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle.

Background

A Certain amount of dignity, refinement, and gravitas is expected from academics on Dac, the Mon Calamari home world. Education is highly priced in Mon Calamari society, and success in the academic sphere is an essential part of social status. To be well-educated is to be, by definition well-bred.

As such, Cekk Sandoor has always been a bit of an anomaly. Undeniably brilliant Cekk was an indifferent student at the Coral Collegian and a complete social misfit. In accordance with his families wishes. He studied astrophysics. Or rather, he enrolled in astrophysics classes that he never actually attended, instead preferring to spend time in his chambers or beneath the waves searching through the wreckage of the many Mon Calamari ships that had been destroyed in the recent battles. His career would have continued to putter along this meandering path, but then the empire arrived and enslaved the planet. Cekk Sandoor went from frustrating Collegian student to indentured shipyard technician overnight. Cekk spend years repairing star ships and weapons for the Empire, and resentment finally began to give him a sense of purpose.

Rather, is was plain luck or some sort of divine happenstance, Cekk was freed from the Shipyards when a Resistance Squadron attacked. Cekk was able to get transport to the Outer Rim to the Planet of Oogway. Cekk has been living on Oogway for the past ten years as a Scavenger. Using his Speeder Bike to go out and retrieve salvage to sell back at Poci. It's been a rough few years. With the destruction of the 2nd Death Star, Cekk knows he can go home, but getting there might be harder than he thinks. Being under contract with Whaffa the Hutt is never a good thing.

Motivation

Ambition / Wealth

Cekk just wants to get back to Mon Calamari, but its gonna take credits to do that. He's been working for Whaffa the Hutt for the last two years, doing the occasional repair job, and bringing in salvaged materials from outside Poci. Money motivates Cekk, his Ambition is to get back to Mon Calamari.

(This could change due to the progress of the game, I understand leaving Oogway means leaving the game, so its likely his motivations will change the longer he is on the Planet.)

Obligations

Contracted

Contracted by Whaffa the Hutt for repair services. Whaffa the Hutt has already paid for these services in advance. So if Cekk up and leaves Poci or Oogway, he could be bad for Cekk, bounty bad!

Description

Most Notable Features are his large golden eyes, and spotted brown head. Small falangies under his mouth. He's often seen in his painted loader.

Other Notes

THE DOWN AND OUT
The player may decide that the character comes from humble or hardscrabble beginnings. Perhaps he was a moisture farmer on some barren world, an indentured servant working for the Hutts, or abandoned from a young age to survive in the depths of Coruscant's underworld. This character starts out knowing that life is nasty, brutish, and short and probably has seen friends and family members die from malnutrition, disease, or violence and witnessed tremendous injustice done to the weak or vulnerable.

Despite (or because of) this harsh, early view of the universe, characters from this type of background strive to better themselves and do their utmost to escape their plight. The character either trains incessantly, picking up knowledge any way that he can, or simply is tough and resourceful enough to go out on his own.

However, leaving this rough-and-tumble life might not be as easy as it seems. The character may still have family left behind in squalor, former comrades that take a dim view of him leaving a gang, or former "employers" that want the character to finish up their "contracts."

AN ANCIENT RELIGION
More than twenty years ago, then—Supreme Chancellor Palpatine wiped out the Jedi. Before he did so, the Jedi were figures of whom many people had heard, but with whom few had ever interacted. To most, they were a tiny and aloof band of warriors and peacekeepers. not people one interacted with on a daily basis.

After the purge, those few who had formerly had the most opportunity to interact with the Jedi, the people engaged in the work of galactic governance. worked directly for the man responsible for wiping out those same Jedi. Some dismissed the Jedi as a dangerous cult that had almost overthrown the galactic government. Some figured the best way to survive in the growing Galactic Empire was to forget the Jedi had ever existed. Some refused either of these paths. only to vanish quietly as they drew the attention of the Imperial Security Bureau. Many beings in the rest of the galaxy had never even seen a Jedi or experienced the Force. For them, it was all too easy to believe the Force was a hoax. and the Jedi were gone.

Now, the Galactic Empire works tirelessly to stamp out the last rumors and legends of the Jedi's existence. Many who live under the Empire's dominion believe the Force is little more than an outdated legend. Citizens who have the potential to use the Force almost never come to recognize their inborn talents. Instead, they simply attribute any signs of their ability to luck, spiritual favor, or some other natural ability. Most vigorously deny any connection to the Force, insisting that their skills and abilities are not enhanced by its influence. Learning to embrace the Force as well as to use his abilities deliberately could be a central part of a character's initial development.

OPPORTUNITY KNOCKS
The simplest reason for a character to live on the fringes of society is the basic desire to grasp some opportunity or challenge oneself. A character from a hard, poor background may strive to better himself and jumps at the first chance to improve his lot. A well-off character may be bored with the steady rhythms of high society or realizes that his chances for advancement must come from his own hard work rather than waiting for things to occur. Lastly, this could be as simple as making a spur of the moment decision to board a starship bound for some far-flung part of the galaxy.

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