Svyle Kire by Loyal

Species
Selonian
Career
BH | Technician
Specializations
Gadgeteer |Outlaw Tech
System
Edge of the Empire

4
Threshold 17
Current 0
Threshold 14
Current 0
Ranged 1
Melee 0

Characteristics

2
4
4
2
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 1
Cool (Pr) 1
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) X 4
Medicine (Int) 1
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 2
Stealth (Ag) X 2
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 3 +3 damage
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Tail
Range
Engaged
Skill
Brawl
Uses Ag, Disorient 2, Knockdown (costs 1)
Damage
+1
Critical
5
Homesteader Rifle
Range
Long
Skill
Ranged: Heavy
Cumbersome 2, Suppressor Attached
Damage
7
Critical
5
Selonian Glaive
Range
Engaged
Skill
Melee
Defensive 1, Pierce 3
Damage
+3
Critical
3
8 gauge scatter gun
Range
Short
Skill
Ranged: Heavy
Blast 3, Knockdown
Damage
7
Critical
6

0
520
100
8/11

Weapons & Armor

Whisper, Homesteder (Encum 5, 4hp)
+Slugthrower Suppressor (Enc +1 1hp)
+Batha's Eye laser (1 hp)
Add automatic advantage result on successful combat checks with the weapon
+Telecopic sight (1hp) Reduce the difficulty of long or extreme range combat checks by one.
+Sonic scope (1hp) May observe and target enemies completely hidden by solid objects.
+Personalised half-built Atmos Station keychain

8 guage scatter gun, enc 3, 2hp
+Forearm Grip (1hp) Decrease the difficulty of Ranged (Heavy) checks when engaged by 1.

2 stun grenades
10 frag grenade
Pit Crew Overalls (Enc 1)

Personal Gear

Modular Backpack (+3 enc)
Basic scanner (1 enc)
Extra Reload x1 (1 enc)
"Breaker" Heavy Hydrospanner
(Add an automatic advantage result to Mechanics checks.)
Svyle's Special multi-Tool (2 enc, 1 succ on mechanics checks)
Palm Stunner
Jailbroken datapad
detonator
3 stimpacks
Slicer Gear

Assets & Resources

R2-B7 the evil Astromech.
Tracking signal emmiter.
Old Slugthrower Rifle
Selonian glaive
Blaster Carbine
Fusion cutter
Mechanic's tools
Personal Com Jammer
2 hull of spare ship repair supplies
river snail shell
Siren casino chips and sebak deck
Black sun pistol
Magna guard electrostaff
250creds worth of scrap material

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 2 The character increases her wound threshold by two per rank of Toughened.
Jury Rigged 1 The character chooses one personal weapon or piece of armor per rank of Jury Rigged. He may increase the damage of the weapon by one; decrease the Advantage cost on its Critical, or any single other effect by one to a minimum of one; or increase armor’s ranged or melee defense by one. Alternatively, he can decrease the encumbrance of the item by two to a minimum of one. The bonus only applies so long as the character using the item. If the item is ever lost, or destroyed, the character may apply Jury Rigged to a new personal weapon or piece of armor.
Grit 1 Each rank of Grit increases a character’s strain threshold by one.
Deadly Accuracy: Ranged (Heavy) 1 Each time the character gains a rank of Deadly Accuracy, he must choose one combat skill. The character may add his basic training ranks in that combat skill as additional damage to one hit of a successful attack made with that skill with non-starship/vehicle weapons. He cannot choose the same combat skill twice.
Dediation (Intelligence) 1 Incerease Intelligence by 1
Armour Master 1 When wearing armor, the character increases his total soak value by one.
Tinkerer 2 The character makes one piece of equipment more modifiable. she chooses one piece of equipment and increases its number of hard points by one. She can only do this once per piece of equipment, but can modify a number of pieces of equipment equal to her ranks in Tinkerer. If she loses a modified piece of equipment, she may apply Tinkerer to a new one.
Utility Belt 1 The character may spend one Destiny Point to perform a Utility Belt incidental to produce a previously undocumented - but essential - small tool from [their] utility belt, satchel, or pockets, with a rarity no greater than (4). This cannot be a weapon unless the weapon has the Limited Ammo 1 quality.
Utinni 1 The character removes a Setback Die (Black Die) equal to the character’s ranks in Utinni! from checks made to find or scavenge items or gear. These checks could include Negotiation, Perception, or other checks, depending on circumstances and the GM’s discretion. Such skill checks take half their normal time (this does not increase with multiple ranks of Utinni!)
Defensive Stance 1 One per round on the character’s turn, the character may perform a Defensive Stance maneuver to assume a defensive stance against incoming melee attacks. He then suffers a number of strain no greater than his ranks in Defensive Stance. Until the start of the character’s next turn, upgrade the difficulty of all melee combat checks targeting the character a number of time equal to the strain suffered by the character in this way.
Sidestep 1 Once per round on the character’s turn, the character may perform a Side Step maneuver to try to avoid incoming ranged attacks. He then suffers a number of strain no greater than his ranks in Side Step. Until the start of the character’s next turn, upgrade the difficulty of all ranged combat checks targeting the character a number of times equal to the strain suffered by the character.

Force Powers

Force Rating
Power
Unmatch Devastation
Description
Once per game session as an incidental, after performing a combat check, the character may spend two destiny points to perform an additional combat check against the same target with the difficulty increased by 1 for each successful combat check the character has performed this turn. This combat check must be made using a non-starship/vehicle weapon that the character has not already used this turn.
Upgrade Effect
Uncrease Number Perform additional comat checks equal to rannks in Increase Number upgrade
Draw and Fire Before performing each combat check with Unmatched Devastation. the character may holster and draw a weapon.
Target Priority The Character may choose a new legal target for each combat check made as part of Unmatched Devastation.

Background

Grew up on Selonia and was filled with a wanderlust, got her first job as a mechanic for the Corellian Engineering Corporation to get off planet, from there she continued to change interests frequently, the skills of a mechanic enabling her to get jobs here and their, trade favors for favors, Svyle eventually found herself on the outer rim, working as a mechanic for pod-racers,
But in the rim of the galaxy her strong ideals of honesty and fairness from her home world lead to her using talents to take care of those who wronged others and thought they could get away with it.
Sometimes she'd even get paid for the act and so she ended up getting involved in bounty hunting, tho she tends to be very discerning with her targets.

Motivation

Ambition: To become a great bounty hunter, chasing the fantasy of tracking down people who have done wrong but the authorities are unable or unwilling to do something about it.

Obligations

10 Starting Obligation: Betrayal, The betrayer.
Working with a group of bounty hunters to collect on a high value target as a long range support/spotter, at a key moment it was revealed that the bounty went against Svyle's values, the target was innocent/set up/a proxy and she started injuring members of the group from afar to ensure the targets escape.

Description

6ft7 slender frame, white fur.

Other Notes

Jury Rigged curently effecting: Pit Crew Overalls, granting them +1 ranged Defense.

Old Skippy's Medicine: a jury rigged emergancy fire suppression bomb, for a racing pod.

NPCs

Positive: Tichech, an older Harch woman, who owns a space bar/(truck)ship-stop in the outer rim, Svyle fixed some of their waiter droids one time.

Negative: An old Flame she met on Tatooine, a Twi'lek woman named Tas'lori, she’s a podracer who raced on the outer rim circuits and Svyle was her main mechanic, they never really broke up just kinda petered out, Svyle isn’t really sure where they stand at this point, but it probably isn't great...

Neutral: Stektus, A male Zabrak bounty hunter who sponsers Svyle, a sniper like her, very grizzled speaks simply and is generaly wise, sent Syvle to wait for him on nalhutta where she ended up acrewing problems with her gambling vice.

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