Lightsaber:
-custom grip, mod: accurate x 1
-accurate hilt, 1 accuracy, -1 damage
-corrupted crystal, add 1 dark side pip to check
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Parry (improved)
1
incidental, melee, 3 strain to reduce damage by 2 + ranks, 3 threat or 1 despair to deal base damage, after the original attack is resolved.
Reflect (improved)
1
indicdental, range: 3 strain to reduce damage by 2 + ranks, spend 3 threat or 1 despair may hit one target within Medium range dealing the same damage as the initial attack, after the original attack is resolved.
Natural Mystic
1
Once per session, the character may reroll any one Force power check.
The Force is My Ally
1
Once per session may suffer 2 Strain to perform one Force power as a maneuver.
Niman Technique
1
willpower for lightsaber
Adversary 4
1
Uprade attacks targeting the character by 4
Draw Closer
1
The character may take a Draw Closer action, making a Lightsaber (Willpower) melee combat check against one silhouette 1 (or smaller) target within medium range and adding a number of Force dice no greater than Force rating to the check. The character may spend Force points before resolving the success or failure of the check to move the target one range band closer to the character (including from short to engaged). [They] may also spend Force points to add success results to the combat check. If the character cannot move [their] target to engage [them], the combat check automatically misses.
Center of Being (improve, supreme)
4
As an incidental, ranged or melee, upgrade the amount of advantage required to activate a crit per rank of center of being
Nobody's Fool
3
Upgrade difficulty of incoming charm, deception, and coercion checks by number of ranks
Sense Emotions
1
Add boost to charm, deception, and coercion checks unless target is immune to force powers
Force Assault
1
Spend a triump or 3 adv on a missed lightsaber combat check to immediately perform a force power as a manuever
Scathing Tirade
1
Scathing Tirade (Improved): As an action, make an Average () Coercion check; each inflicts 1 Strain on a target in Short range. Spend to inflict 1 additional Strain on one affected target; all affected targets suffer to all checks for 2 rounds.
Suj Djem
1
Triumph or 2 adv to disarm opponent
Steely Nerves
1
Spend one Destiny point to ignore effects of Critical Injuries on Willpower or Presence checks until the end of the encounter.
Feint
2
Spend triumph or 3 adv on a missed attack to upgrade target's next attack per rank of feint
Integrated Combat
1
Whenever Vader makes a combat check with his lightsaber and generates a Critial Injury, he may also, as an incidental, activate one Force power he possesses as if he had spent pips equal to the severity of the Critial Injury.
Force Powers
Force Rating
6
Power
Move
Description
The character may hurl objects by making a Move Force Power check and rolling a ranged attack as part of the pool. The attack’s difficulty is equal to the Silhouette of the object being thrown (default is Silhouette 0) and only succeeds if they can also spend enough to move the object. The attack deals damage equal to the Silhouette of the object times 10 (Silhouette 0 deals 5 damage) plus one per . To throw multiple objects, they must generate enough to move multiple objects, and must use rules for Auto-Fire to determine difficulty and targeting
Upgrade
Effect
Power
Sense
Description
Spend to sense all living things within Medium range of the character (including animals and sentient beings).
Upgrade
Effect
Power
Jnfluence
Description
: inflict 2 Strain on target in Short range. : succeed at an opposed Discipline vs. Discipline check to force one target within Short range to adopt an emotional state, or believe something even if it is untrue, for four minutes or four rounds in combat.
Upgrade
Effect
Power
Unleash
Description
may make an Unleash power check as a ranged attack and roll an Average Discipline check. If the check succeeds, spend two dark side pips to hit the profile of the Unleash weapon
Upgrade
Effect
Protect
Make a Protect power check and roll an Average () Discipline check as part of the pool. Spend to reduce damage from an energy-based weapon that hits himself or an engaged character 4 plus 1 per . Dark Side Force users may only protect themselves.
Power
Force Choke
Description
Darth Vader may spend one pip to immobilise a target within Short range until the end of Vader’s next turn; may spend one pip to inflict 1 Wound on the target, ignoring Soak and may do so multiple times. Vader may also roll an opposed Discipline vs. Discipline check against the target, if the check succeeds, the target suffers a Critical Injury, adding +10 to the roll per spent on the check.
Upgrade
Effect
I Hate you Now:
I Have You Now: After inflicting a Critical Hit or Injury in combat, Vader may spend to add +20 to Critical Hit or Injury roll results.