Zek can move small objects with the Force.
Spend a pip to move one object (silhouette 0) within short range up to their max distance (short range).
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Effect
Background
Zek was found by Master Aris while she was negotiating peace between two Hutts who were nearing all-out war. During the negotiations, she found Zek alone and frightened in the street. She took them in and tried to find their parents, but she was unable to. During her time with them, she sense their connection with the Force and decided to bring them in.
Zek's time at the temple has been primarily spent focusing on their physical capabilities. They have at times been reprimanded for the fights they've started, even though they have always fought in defense of others.
Motivation
Zek is motivated by their desire to face and overcome challenges with feats of strength. They are constantly looking for to outdo their own accomplishments. They also feel fierce loyalty to their friends and Master Aris. They will do anything to protect them.
Morality
Morality: 71
Emotional Strength: Bravery
Zek's bravery is quite remarkable. Whether facing down a charging rancor or racing into a burning building to save innocents, they are always willing to take risks to help others.
Emotional Weakness: Anger
Hot blood, however, can easily lead to hot tempers. Zek is quick to anger, and what they cannot deal with face-to-face can often frustrate them to the point of rage.
Description
Zek stands at 5 and a half ft. tall. As a Klatooinian, they have a burlier build than humans and excel at physical tasks. They have yellow-tan skin, gray eyes, and three ridged plates along their forehead and scalp. They have a prominent jawline and chin, with sharp and powerful canines protruding over their upper lip. Zek wears a gray tunic with a green sash tied around their waist and cloth wraps around their hands.