Chitin Armor(Add an advantage result to Coercion checks, and a disadvantage result to Charm checks.)
2 Ion Grenades
2 Mk II EMP Grenades
Personal Gear
Backpack
Jetpack
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Outdoorsman
1
The character removes a Setback Die (Black Die) per rank of Outdoorsman from checks to move through terrain or manage terrain or environmental effects. Decrease overland travel times by 50% (this does not decrease with multiple ranks of Outdoorsman).
Summon item
0
As a maneuver, the character can summon or dismiss a ritually prepared item
Ichor Blade
0
The character chooses one Melee or Brawl weapon they posses, which gains the cortosis and piercing 2 properties and reduces its critical rating by 1 to a minimum of one. if the weapon is ever lost or destroyed, the character can apply ichor blade to a new weapon
Improved Ichor Blade
0
The chosen weapon also gains the sunder quality, defensive 1 quality, and increases its damage by 2.
Ichor Transfusion
1
Once per encounter, the character may perform the Ichor Transfusion Maneuver to heal any number of strain by suffering that number of wounds +1. The character may instead heal any number of wounds by suffering that number of strain +1.
Ichor Reserve
1
Once per Session as a maneuver, the character may suffer 2 strain to increase force rating by 1 until the end of the encounter.
Which Craft
1
The character gains Force Rating 1.
Force Rating
1
Gain +1 Force Rating
Force Powers
Force Rating
2
Power
Bind
Description
The force user restrains an enemy, preventing the target from acting.
Upgrade
Effect
Bind Basic Power
The User may spend 1 force die to immobilize a target within short range until the end of the users next turn. If the users used any (Dark force die) to generate force die. The target also suffers 1 wound per Force spent on the check (Ignoring Soak)
Strength
Spend force success to disorient the target for a number of rounds equal to Strength upgrades purchased.
Background
A Female Dathomarian born on Dathomire was taught the way of the Nightsisters. As she learned to hone her craft, she was eventually allowed to leave after years of begging. She wished to prove herself to the outside world. She knows not of the war, or any other political troubles. She was only taught what she needed to know, and thus knew nothing more of men than as they were portrayed on her home planet. During her travels, She was challenged by a Wookie and won his Ryyk Blade. She hunter a creature that was harming some people and made armor out of its Chitin. After being attacked by a bounty hunter, she took him down after he had called her a Sith Witch, which she assumed was some unknown slur. She stole his jetpack and traveled on. Hearing about some sort of war, she immediately rushed into the fray asking if she could join. She ended up at Malistaire after hitching a ride in one of the Wookie ships which was shot down. She was the only survivor of the crash and after recognizing the sigil of the gun who shot her down on a droid, she attacked it and started working with the 7th Systems army, in which she was recruited into.
Motivation
She is motivated by her love of fighting and wish to prove herself. She is willing to accept that she is not the best, but cannot and will not accept that she wont become the best.
Glory: The Player Character sees an incredible chance to do something hugely important in the galaxy, securing his place in
history alongside other great heroes. He wants to fight in the biggest battles and do something so outrageous and daring that folks
will talk about it for centuries. Such motivation can be dangerous for the PC's companions, yet it may also serve to inspire others.
Duties
0 Duty. Her duty is to the 7th sisters army. It is quite low as her respect of men is still quite low and she has not formed loyalty yet. For now, she views the Army as a supplier of fights and therefore, fun.
Combat Victory: The Player Character is driven to show that the Alliance can hold its own against Imperial forces in any
troop vs. troop engagement. He wants to engage the Empire's military—thei r best, whenever possible—and provide more
victories for the Alliance to tout to the galaxy as proof it can ultimately win the war. This means daring raids, excellent
tactics, and acquiring the best firepower possible.
70 Moral. Her love of fighting does not quash her morality. She does not like underhanded tactics and will not start a fight without consent, though she will gladly finish one started by someone else.
Bravery: The character's bravery is quite remarkable.
Whether facing down a charging rancor or racing into a
burning building to save innocents, he is always willing to
take risks to help others.
Recklessness: Of course, a little thought can go a long
way towards saving someone from a major mistake, which
this character may find out to his sorrow on more than one
occasion. Reckless behavior can leave him in dangerous
situations or at the mercy of more calculating individuals.
Description
Yes I stole a picture of Merrin from fallen order.
Other Notes
Starting XP: 100 XP from Species + 10 XP from lowering Duty
Gained XP: 150
Total: 260
70 XP to upgrade Brawn to 4
30 XP to upgrade Willpower to 3
20 XP to purchase the Nightsister skill tree
5 XP to purchase Witchcraft
5 XP to purchase Summon Item
10 XP to purchase Ichor Blade
15 XP to purchase Improved Ichor Blade
20 XP to purchase Ichor Transfusion
25 XP to purchase Ichor Resolve
25 XP to purchase Force Rating
15 XP to purchase Bind Force Power
5 XP to purchase Strength
15 XP to purchase Melee Rank 3
9500 Starting Credits
400 To purchase Ryyk Blade
300 To purchase Riot Shield
600 To purchase Chitin Armor
50 To purchase Backpack
4500 To purchase Jetpack
1500 To purchase Balanced Hit Modification
100 To Upgrade Balanced Hilt Accuracy
50 To purchase Serrated Edge
300 to Purchase 2 Mk II EMP Grenades
130 to Purchase 2 Ion Grenades