Threshold | 20 |
Current | 5 |
Threshold | 10 |
Current | 3 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | Hired Gun | |
Charm (Pr) | 0 | |||
Coercion (Will) | X | 0 | Marauder | |
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | Hired Gun | |
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | X | 0 | Hired Gun | |
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 2 | Hired Gun,Marauder | |
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 0 | Marauder | |
Vigilance (Will) | X | 1 | Hired Gun | |
Brawl (Br) | X | 1 | Hired Gun | |
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 4 | Hired Gun,Marauder | |
Ranged: Light (Ag) | X | 0 | Hired Gun | |
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Arg'garok |
RangeEngaged |
Skill |
|
Cumbersome 5, Inaccurate 1, Pierce 1, Sunder |
Damage+5 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Savage Warrior | 1 | When making a Brawl or Melee check, Gamorreans add the Vicious 1 quality to their weapon. If the weapon already has the Vicious quality, increase the listed value by 1 | |
Toughened | 3 | +6 wound | |
frenzied attack | 1 | When making a Melee or Brawl check, suffer a num ber of strain to upgrade the attack an equal num ber of times. The strain suf fered may not exceed ranks in Frenzied Attack | |
Feral strength | 2 | Add 2 damage per rank of Feral Strength to one hit of successful attacks made us ing Brawl or Melee skills.. | |
Heroic Fortitude | 1 | May spend I Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the | |
Lethal tallents | 1 | Add+ I 0 per rank of Le thal Blows to any Critical Injury results inflicted on opponents. |