Anyek Chattza by IvyDover

Species
Rodian
Career
Explorer
Specializations
Scout
System
Edge of the Empire

3
Threshold 12
Current 0
Threshold 12
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
3
3
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0 +1 blue
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0 +1 blue
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
STUN; GM may spend ♼♼ or ☤ to make heavy blaster pistol run out of ammo
Damage
7
Critical
3 Advantage
Shock Gloves
Range
Engaged
Skill
Brawl
Stun 3, Disorient 1, Knockdown, Stun Setting
Damage
Brawn +2
Critical
5 Adv
Combat Knife
Range
Engaged
Skill
Melee
Damage
Brawn +2
Critical
3 Adv

105
275

Weapons & Armor

Armored Clothing: Average (◆◆) Perception check detects that the wearer's clothing is armored.

Heavy Blaster pistol
Shock Gloves
Combat Knife

Personal Gear

Backpack
Utility Belt
Commlink (hand)
Comm Jammer
Binders
Stimpack
Scanner Goggles

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Expert Tracker 1 EotE Core 135 Remove ■ per rank of Expert Tracker from checks to find or follow tracks. Survival checks made to track targets take 50% less time than normal. This does not decrease with additional ranks of Expert Tracker.
Forager 0 EotE Core 135 Remove up to ■■ from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Rapid Recovery 1 EotE Core 141 When this character heals strain after an encounter has concluded, he heals one additional strain per rank in Rapid Recovery.
Stalker 1 EotE Core 143 Assassin, Scout, Survivalist, Thief The character adds □ per rank of Stalker to all Coordination and Stealth checks.

Background

THE DOWN AND OUT
The player may decide that the character comes from humble or hardscrabble beginnings. Perhaps he was a moisture farmer on some barren world, an indentured servant working for the Hutts, or abandoned from a young age to survive in the depths of Coruscant's underworld. This character starts out knowing that life is nasty, brutish, and short and probably has seen friends and family members die from malnutrition, disease, or violence and witnessed tremendous injustice done to the weak or vulnerable.

Despite (or because of) this harsh, early view of the universe, characters from this type of background strive to better themselves and do their utmost to escape their plight. The character either trains incessantly, picking up knowledge any way that he can, or simply is tough and resourceful enough to go out on his own.

However, leaving this rough-and-tumble life might not be as easy as it seems. The character may still have family left behind in squalor, former comrades that take a dim view of him leaving a gang, or former "employers" that want the character to finish up their "contracts."

Source(s): Edge of the Empire Core Rulebook, Page 36

Reason for Adventure:
A FAILURE OF CHARACTER
Some inherent flaw in the character causes him to leave behind the life he knew for the unknown. This background hook ties in well with some Obligations such as Addiction, Obsession, or Betrayal. Regardless of the cause, the character finds himself shut out from his former society, left to deal with his own problems. However, the character may view this in a positive light, seeing himself freed from the pressures of scrutiny or keeping on the move to leave trouble behind.

Source(s): Edge of the Empire Core Rulebook, Page 38

Motivation

Obligations

BETRAYAL
This Obligation can work in one of two ways: either the character is the target of a deep and personal betrayal, or the character is the one who betrayed others. Whether it's as simple as a betrayed confidence or broken promise or as serious as treason or mutiny, the betrayal eats away at the character and affects his everyday life. The target of the betrayal may seek answers, compensation, or simply revenge.

Source(s): Edge of the Empire Core Rulebook, Page 39, Fly Casual, Page 17

Description

Other Notes

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