Background
THE DOWN AND OUT
The player may decide that the character comes from humble or hardscrabble beginnings. Perhaps he was a moisture farmer on some barren world, an indentured servant working for the Hutts, or abandoned from a young age to survive in the depths of Coruscant's underworld. This character starts out knowing that life is nasty, brutish, and short and probably has seen friends and family members die from malnutrition, disease, or violence and witnessed tremendous injustice done to the weak or vulnerable.
Despite (or because of) this harsh, early view of the universe, characters from this type of background strive to better themselves and do their utmost to escape their plight. The character either trains incessantly, picking up knowledge any way that he can, or simply is tough and resourceful enough to go out on his own.
However, leaving this rough-and-tumble life might not be as easy as it seems. The character may still have family left behind in squalor, former comrades that take a dim view of him leaving a gang, or former "employers" that want the character to finish up their "contracts."
Source(s): Edge of the Empire Core Rulebook, Page 36
Reason for Adventure:
A FAILURE OF CHARACTER
Some inherent flaw in the character causes him to leave behind the life he knew for the unknown. This background hook ties in well with some Obligations such as Addiction, Obsession, or Betrayal. Regardless of the cause, the character finds himself shut out from his former society, left to deal with his own problems. However, the character may view this in a positive light, seeing himself freed from the pressures of scrutiny or keeping on the move to leave trouble behind.
Source(s): Edge of the Empire Core Rulebook, Page 38
Motivation
Obligations
BETRAYAL
This Obligation can work in one of two ways: either the character is the target of a deep and personal betrayal, or the character is the one who betrayed others. Whether it's as simple as a betrayed confidence or broken promise or as serious as treason or mutiny, the betrayal eats away at the character and affects his everyday life. The target of the betrayal may seek answers, compensation, or simply revenge.
Source(s): Edge of the Empire Core Rulebook, Page 39, Fly Casual, Page 17
Description