|
Harsh Upbringing |
1 |
|
Dathomirians begin the game with one rank of the Outdoorsman talent. |
|
Outdoorsman |
1 |
FaD 149 |
The character removes a setback die per rank of Outdoorsman from [their] checks to move through terrain or to manage terrain or environmental effects. Decrease overland travel times by 50% (this does not decrease with additional ranks of Outdoorsman). |
|
Slight of Mind |
2 |
FaD 152 |
Force talent. The character adds a boost die per rank of Sleight of Mind to [their] Stealth checks unless the being attempting to detect the character is immune to Force Powers. |
|
Codebreaker |
1 |
FaD 140 |
The character removes a setback die per rank of Codebreaker from [their] attempts to break codes or decrypt communications. In addition, the character decreases the difficulty of [their] Computers or Intellect checks made to break codes or decrypt communications by one (this does not increase with additional ranks of Codebreaker). |
|
Grit |
1 |
FaD 144 |
Each rank of Grit increases a character's strain threshold by one. |
|
Dodge |
1 |
FaD 142 |
When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed [their] ranks in Dodge. |
|
Jump Up |
1 |
FaD 146 |
Once per round on the character's turn, the character may stand up from prone or a seated position as an Incidental. |
|
Ataru Technique |
1 |
FaD 139 |
Force talent. When making a Lightsaber skill check, the character may use Agility instead of Brawn. |
|
Reflect |
2 |
FaD 150 |
Force talent. When the character suffers a hit from a Ranged (Light), Ranged (Heavy), or Gunnery combat check, and after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check) they may take the Reflect incidental. They suffer 3 strain and reduce the damage dealt by a number equal to 2 plus their ranks in Reflect. This talent may only be used once per hit and when the character is wielding a Lightsaber weapon. |
|
Parry |
2 |
FaD 149 |
When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check) the character may take a Parry incidental. They suffer 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus their ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon. |
|
Well Rounded |
1 |
FaD |
The character chooses any two skills. They permanently become career skills. |
|
Shroud |
1 |
FaD |
Force talent. Once per session, the character may spend one Destiny Point to make [themselves] undetectable via the Force (through abilities such as the Sense power) and to make [their] own Force powers unnoticeable for the remainder of the encounter. |