Threshold | 18 |
Current | 6 |
Threshold | 13 |
Current | 5 |
Ranged | 2 |
Melee | 2 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | X | 1 | ||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 0 | ||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 0 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | X | 2 | ||
Gunnery (Ag) | X | 0 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 0 | ||
Ranged: Light (Ag) | X | 0 | ||
Ranged: Heavy (Ag) | X | 2 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Cortosis Gauntlets (Refined) |
RangeEngaged |
SkillBrawl |
|
Brawl Features, Knockdown, Cortosis, Anti-Lightsaber, Concussive |
Damage+3 |
Critical4 |
|
DDC-MR6 Modular Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
Stun setting, Weapon Sling (Quick Draw), Custom Grip(-1 Setback, +1 Accurate), Marksman Barrel(+1 Range Band, Cumbersome 2, +2 Accurate, +1 Sniper shot) |
Damage7(+1 in Long/Extreme) |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Quick Draw (Modular Rifle) | 1 | Once per round on the character’s turn, they may draw or holster an easily accessible weapon as an incidental, not a maneuver. | |
Barrage | 1 | +1 Dmg to Long/Extreme using Ranged (Hvy)/Gunnery | |
Hard Headed | 1 | The character may perform the Hard Headed action. On any turn in which the character is Staggered or Disoriented, they may perform the Hard Headed action (this action may be specifically performed even though they are normally barred from performing actions when staggered). They make a Daunting () Discipline check. If they succeed, they are no longer staggered or disoriented. The difficulty of this check decreases by one per additional rank of Hard Headed, to a minimum of Easy (). | |
Body Guard | 1 | Once per round on the character's turn, the character may perform a Body Guard maneuver to protect one ally they are engaged with. They then suffer a number of strain no greater than their ranks in Body Guard. Until the start of the character's next turn, upgrade the difficulty of all combat checks targeting the protected ally a number of times equal to the strain suffered by the character. | |
Side Step | 1 | Once per round on the character’s turn, the character may perform a Side Step maneuver to side step and try to avoid incoming ranged attacks. They then suffer a number of strain no greater than their ranks in Side Step. Until the start of the character’s next turn, upgrade the difficulty of all ranged combat checks targeting the character a number of times equal to the strain suffered by the character. |