Huarra Webb by Hound19

Species
Mon Calamari
Career
Soldier
Specializations
Medic, Instructor
System
Age of Rebellion

5
Threshold 18
Current 0
Threshold 15
Current 0
Ranged 2
Melee 2

Placeholder Image

Characteristics

3
4
7
1
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2 -1 setback +1 boost
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 2
Cool (Pr) X 2
Coordination (Ag) 0 -1 setback
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 2
Mechanics (Int) 0
Medicine (Int) X 6 +1 boost and decrease crit skill check by 1, when making med check to heal wounds, heal +3
Negotiation (Pr) 1
Perception (Cun) 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 2 +1 boost, -2 setback if cold, -1 difficulty if cold
Skulduggery (Cun) 0
Stealth (Ag) X 2
Streetwise (Cun) 0
Survival (Cun) X 1 -2 setbacks when trying to find food, water or shelter
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) 0 ship 1 sil larger
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 3
Knowledge: Xenology (Int) 1 +2 boosts

Attacks

Combat Knife (25)
Range
Engaged
Skill
Melee
Damage
+1
Critical
3
Salus DF-D1 Duo-Flechette Rifle
Range
Short
Skill
Ranged: Heavy
Blast 4, Limited Ammo 5, Linked 1, Vicious 2
Damage
9
Critical
3
DR-45 "Dragoon" Cavalry Blaster
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting
Damage
8
Critical
3
Mon Cala Blaster spear (ranged)
Range
Extreme
Skill
Ranged: Heavy
Stun setting, Cumbersome 2
Damage
8
Critical
3
DR-45 "Dragoon" Cavalry Blaster
Range
Medium
Skill
Ranged: Heavy
Accurate 1, Stun Setting
Damage
8
Critical
3
Mon Cala Blaster Spear (Melee)
Range
Engaged
Skill
Melee
Pierce 1 Cumbersome 2
Damage
+2
Critical
3

20
940
3370
14/14

Weapons & Armor

Combat knife - left
Padded Armour - left
Mon Cala blaster spear (1350) - weapon sling, Marksman Barrel - left
DR-45 "Dragoon" Cavalry Blaster -
The pistol may be converted to a carbine with a maneuver, allowing it to be used with the Ranged (Heavy) skill; and back with another maneuver. 3HP - left

Leviathan Power Armour - Fully sealed, integrated respirator. Heating system, enhanced optics suite and strength enhancement system. Equipped with one Mon Cal Defenses Mini Torpedo Launcher and one Salus DF-D1 Duo-Flechette Rifle. Last HP used for squad tactical system.

Heating System: Reduces difficulty of resilience checks due to the cold by 1. Removes 2 setback dice imposed due to extreme cold.

Enhanced Optics Suite: Remove up to 2 setback dice imposed due to darkness, smoke or other environmental effects which obscure vision.

Strength Enhancement System: Increase Brawn by 1 while wearing the armour.

Squad Tactical System: Add 1 boost dice to all Perception and Vigilance checks while within medium range of one or more allies using this attachment. Includes integrated comlink.

Personal Gear

Utility Belt (25)
Backpack (50) - left
1 Handheld Comlink (25)
Weapon Sling (100)
Datapad (75) - left
Load-Bearing Gear (100)
Surveyors bag
Glowrod - left
Ascension Pistol - left
Species Database - left

Special ID:
Dr Miro Thog - Xenobiologist from Ondara

Assets & Resources

1 Medpac (400) - left
10 synth-skin (10) - 5 left
ECM 598 Med Back pack (450) - reduces crit skill check by 1 and add a boost
10 Specimen Containers - left
Cerebral Stabiliser
20 stimpacks - requisitioned
2 Extra reload - requisitioned

In workshop:
Physicians Kit - grants 1 boost die to any Medicine checks and an automatic advantage result.

Anti-shock blanket - reduce difficulty of a Medicine check made to heal a critical injury on another individual, by 1

2 med aid patches - May expend a patch when making a Medicine check to heal wounds and gain 1 success and 1 advantage result automatically

Plasma Protein Replicator - Add 1 automatic success result to medicine checks to heal a critical injury while using the plasma protein replicator.

Bioscan - Remove 2 setback dice from any Medicine checks the character makes.

Medtech Mini-Med Droid (Minion)
B1 A1 I1 C1 W1 P0
Soak 2, WT 1, Def 0/0
Skills: None
Talents: None
Abilities: Surgeons Aid (When a minion group of one or more Mini-Meds performs the assist maneuver to help a character with a Medicine Check, that character counts as having +1 rank in the Surgeon talent per Mini-Med in the group.)
Silhouette 0.
Equipment: None

Critical Injuries & Conditions

Cybernetics:
Integrated medical tool, Unobtrusive 2
Brain Implant

Crit Current:
Head Ringer

Crit Healed:
Minor Nick
Slowed Down
Disoriented
Winded
Stinger
At the Brink
Winded
Off Balance
At the Brink
Discouraging Wound
Bowled Over
Compromised
Hamstrung
Overpowered

Talents

Name Rank Book & Page Description
Stimpack Specialization 5 AoR 92 Stimpacks heal 1 additional health per rank of specialization.
Grit 3 AoR 92 Gain 1 strain threshold
Surgeon 2 AoR 92 When making a medical check too heal wounds, gain plus 1 per rank of surgeon
Forager 1 AoR 92 Remove up too 2 setbacks while trying too find food, water or shelter.
Toughened 3 AoR 92 Add 2 wound threshold.
Well Rounded 1 AoR 92 Choose 2 skills too become career skills.
Bacta Specialist 1 AoR 92 Patients heal 1 additional wound per rank of bacta specialist when they heal wounds via bacta tanks or long term care
Stim Application 1 AoR 92 Average med check, increase 1 characteristic by 1 till end of encounter and suffer 4 strain
Master Doctor 1 AoR 92 Once per round, suffer 2 strain to reduce the difficulty of a medicine check by 1
Natural Doctor 1 AoR 92 Once per session, may re-roll 1 medicine check.
Dedication 2 AoR 92 Gain +1 in a single characteristic
It's Not That Bad 1 AoR 92 Once per session, attempt a hard medicine check to stop the character gaining the critical injury
Improved Stim Application 1 AoR 92 May make a hard medicine check so the target only suffers 1 strain
Supreme Stim Application 1 AoR 92 When performing stim application, spend a triumph to add +1 to an additional characteristic
Dodge 1 AoR 92 May, as an incidental, take strain equal to ranks in dodge to upgrade oponents check
Anatomy Lessons 1 AoR 92 After a succesful attack, flip a destiny point to add damage equal to intellect
Conditioned 2 LBE 31 Remove setback per ranks of conditioned from athletics and coordination checks, reduce damage and strain from falling by 1 per rank of conditioned.
Bodyguard 2 LBE 31 Once per round, perform the bodyguard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks in bodyguard, then until the beginning of your next turn upgrade the dificulty of combat checks targeting that character by that number.
Improved Bodyguard 1 LBE 31 Once per session, when an ally protected by bodyguard takes a hit, take the hit instead
Physical Training 2 LBE 31 Add boost per rank to athletics and resilience checks
Encouraging Words 1 LBE 31 After an engaged ally fails a check, may suffer 1 strain to assist that ally's next check this encounter as an out of turn incidental
Master Instructor 1 LBE 31 Once per round as an out of turn incidental, may suffer 2 strain to allow ally to use character's rank in discipline for next discipline check made by character
Field Commander 1 LBE 31 Take the field commander action to make an average leadership check. A number of allies equal to presence may immediately suffer 1 strain to make 1 free maneuver.

Background

Born on Mon Calamari, Huarra always dreamed of joining the grand imperial army, but after experiencing the xenophobic prejudices of the empire, he swore an oath too its destruction, hopping from starbase too starbase in an effort too research more medicine and biology, he was swept up by a rebel recruiter who discovered his knack for first aid and shooting, landing him a spot as a combat medic.

Motivation

My research records:
At the brink
Overpowered
Scattered Sensors
Slightly Dazed
Off balance
Compromised
Stunned
Minor Nick
Head Ringer
Distracted
Hamstrung
Fearsome Wound
Winded
Slowed Down
Agonizing Wound
Disoriented
Stinger
Sudden Jolt
Maimed
Bowled Over

Duties

```Duty: Personnel

Wants too preserve life in the rebellion as much as possible, including rebel sympathisers and innocents. He's seen too many of his friends die or get very badly injured, but he's going to make sure that he prevents as much of this as possible, putting himself at risk to save the lives of rebels, civilians and even occasionally imperials.

Motivation: Freedom

Wants too see his planet liberated and the complete eradication of xenophobia throughout the galaxy. The empire is the main perpetrator of this, but definitely not the only one. He will act with deliberate force against any and all who partake in the act of slavery, xenophobia, or any like acts.```

Description

Age-23
Height- 5 foot 6
Weight- 6 stone 8
Scarring all down his left arm and shoulder after the burn from his first ever mission.
3rd Regiment, Aackley company, 4th platoon, 1st squad
Downtime: 21 hours

Huarra blew up the fucking Tarkin

Other Notes

Amphibious-breathe underwater and move without penalties.
Mission 1: Operation Amber Lightning: Duty-10 XP-20 Credits-300
Mission 2: Operation Grass is Greener: Duty-10 XP-20 Credits-300
Mission 3: Operation Grass is Greener 2: Duty-10 XP-20 Credits-600
Mission 4: Operation New Blood: Duty-15 XP-20 Credits-300
(GM) Mission 1: Operation Red Run: Duty- 10 XP- 15 Credits- 300
Mission 5: Operation Onyx Dagger: Duty- 20 XP- 15 Credits- 300
Mission 6: Operation Clean and Quarantine: Duty- 15 XP- 20 Credits- 400
Mission 7: Operation Pipeline: Duty- 15 XP- 15 Credits- 400
Promoted to first Trooper here
(GM) Mission 2: Operation White Redemption: Duty - 15 XP - 20 Credits - 300
Mission 8: Operation Icy Steel: Duty - 20 XP - 20 Credits - 400
(GM) Mission 3: Operation Surprise Party: Duty - 10 XP - 20 Credits - 300
(GM) Mission 4: Operation White Noise: Duty - 10 XP - 20 Credits - 300
Mission 9: Operation Arctic Crusher: XP-20 Duty-10 Credits-400 24hr
Mission 10: Operation Repo: Duty 25 XP 20 Credits 500 and 24 hours
Mission 11: Operation Cobra Quick Bite: 10 Duty, 20 XP, 500 Credits, 24hrs
Mission 12: Operation Raging Veridium: 30 Duty, 20 XP, 500 credits, 24 hours
(GM) Mission 5: Operation Kamino 1: 20 XP 15 Duty 300 credits 12 hours
Mission 13: Operation Kasmir's Closet: 20 XP, 10 Duty, 500 Credits and 24 hours
(GM) Mission 6: Operation Kamino 2: 10 XP, 15 Duty, 300 Credits and 12 Hours
Promoted to Corporal here
Mission 14: Operation Locker Raid: 20 XP, 15 Duty, 600 Credits and 24 hours
Mission 15: Operation Chain Hunter: 25 XP, 20 Duty, 600 credits, 24 hours
(GM) Mission 7: Operation Full Eclipse: 20 XP, 10 Duty, 300 Credits, 12 hours
(GM) Mission 8: Operation Radio Raider: 20 XP, 15 Duty, 300 Credits, 12 hours
Mission 16: Operation Missing Links: 25 XP, 15 Duty, 24 Hours, 600 Credits
Mission 17: Operation Powder Keg: 25 XP, 15 Duty, 600 Credits, 24 Hours
Mission 18: Operation White Noise: 20 Duty, 20 XP, 700 Credits and 24 Hours
Promotion request denied
Mission 19: Operation: Interception - 20 XP, 20 Duty, 700 Credits, 24 Hours
Mission 20: Battle of the Wrath: 15 XP, 10 Duty, 700 Credits and 24 hours
(GM) Mission 9: Operation Underdog Uprising: 20 XP, 15 Duty, 300 Credits, 12 Hours
Mission 21: Operation Sanctuary: Diurnal Axe: 25 XP, 15 Duty, 700 Credits and 24 Hours
Mission 22: Operation Hammer Throw: 25 XP, 10 Duty, 700 Credits and 24 Hours
(GM) Mission 10: Operation Scavenger Hunter: 15 XP, 500 Credits and 12 Hours
Mission 23: Operation Governator: 20 XP, 500 Credits, 24 Hours, SX-21 Scatter Blaster
Mission 24: Operation Dorothy: 10 XP, 500 Credits, 24 Hours
(GM) Mission 11: Operation House Call: 10 XP, 12 Hours and 250 Credits
Mission 25: Operation Warm Reception: 15 XP, 24 Hours, 500 Credits
(GM) Mission 12: Operation Brown Gauntlet: 10 XP, 12 Hours, 250 Credits
Mission 26: Operation Bandit Breaker: 20 XP, 24 Hours and 500 Credits
Mission 27: Operation Avalanche: 10 XP, 24 hours and 500 Credits
(GM) Mission 13: Operation Black Granite: 10 XP, 12 Hours, 250 Credits
Mission 28: Operation New Beginnings: 10 XP, 24 Hours, 500 Credits
(GM) Mission 14: Operation Hansel: 10 Xp, 12 Hours, 250 Credits
Mission 29: Operation Honey Trap: 15 XP, 500 credits and 24 Hours
Mission 30: Operation Wellness Retreat: 15 XP
(GM) Mission 15: Operation Howling Dart: 10 XP, 12 Hours and 250 Credits
Mission 31: Operation Duel of the Fates: 15 XP, 24 Hours and 500 credits
CR1 - Medical Workshop
- Plasma Protein Replicator
CR2 - Research Records
- Low-grav workspace
CR3 - Cybernetic Brain Implant
- Bioscan
CR4 - SBD series Assistance and Rescue droid
- Medtech Mini-Med

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