Diakan by TheDrizzle

Species
Northern Mustafarian
Career
Hired Gun
Specializations
Demolitionist, Heavy
System
Edge of the Empire

5
Threshold 12
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
4
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 2
Resilience (Br) X 0
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) X 2
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

RGL-318 Grenade Launcher
Range
Medium
Skill
Gunnery
Blast 6, Cumbersome 3, Limited Ammo 5
Damage
8
Critical
4
Corellian Arms CR-2 Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
7
Critical
4

0
195
135
6/20

Weapons & Armor

RGL-318 Grenade Launcher
3 HP, 5 Encumbrance, 4 Rarity,

Corellian Arms CR-2 Heavy Blaster Pistol
2 HP, 2 Encumbrance, 5 Rarity,

Padded Armor
0 Def, 2 Soak, 2 Encumbrance, 0 Hard Points,
1 Rarity

Thermal Detonators x2

Personal Gear

Utility Belt
Mk. II Modular Backpack
((6 Storage Units))
Wizard Pouch
Load Bearing
Total +13 Encumbrance

Tool Kit -350c

Assets & Resources

Inventory at Base
-Breaching Gel
-Hydrospanner
-Fusion Cutter
-Mechanical Dianoga
-Stun Cuffs
-Stimpack Gun
-Macrobinoculars

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Northern Mustafarian [Race] 1 EoE: SM Pg. 26 Northern Mustafarians may remove x2 Setback Die from checks to resist arid or hot environmental conditions. Additionally, they begin play with one rank in the "Eye for Detail" talent.
Eye for Detail [Race] 1 EoE: SM Pg. 34 After rolling the dice pool for a Mechanics or Computers check but before interpreting results, the character may voluntarily suffer a number of strain no greater than his ranks in "Eye for Detail." If he does, he may convert that many Success Rolls into Advantage Rolls. [The character must still have at least one Success Roll in the results at the end to succeed on the check.]
Selective Detonation 1 Demolitionist: T1 When using a weapon with the Blast quality, spend [Advantage] to exclude 1 target that would be affected by the explosion up to ranks in Selective Detonation.
Powerful Blast 1 Demolitionist: T1 Increase the Blast damage dealt by explosives, explosive weapons, and grenades by +1 per rank of Powerful Blast.
Steady Nerves 1 Demolitionist: T1 Remove [Black Die] per rank of Steady Nerves from Cool or Skulduggery checks.
Grit 1 Demolitionist: T1 Gain +1 Strain Threshold.
Time To Go 1 Demolitionist: T2 May spend a destiny point to perform a Move maneuver as an incidental to attempt to move into cover or out of the blast range of a weapon or explosion.
Improved Time To Go 1 Demolitionist: T3 When using Time To Go, allow one Engaged ally to perform an out of turn Move maneuver as an incidental to move into cover or out of the blast range of a weapon or explosion.

Background

RESOURCE TRACKER
https://docs.google.com/spreadsheets/d/1Dpo3uIGlW1__2GAkLLABqp_VzigFGKFA-2PtbghIVg8/edit#gid=0

Motivation

==Motivation==
Cause: Capitalism
The character is a capitalist who fights for the rights of merchants and trade.

Obligations

==Obligation== +10 Obligation for +2,500 Credits
[Dutybound]
Value: 20
The character has a deep sense of the duty to a particular organisation. Unlike the Oath Obligation, the character has some kind of legal or other binding agreement to the organisations which makes it difficult to not live up to their commitment.

Diakan has an Oath to truly restore the Pre-Empire Techno Union.

Description

==Duty==
[Tech Procurement]
Value: 10
There is no more prolific or productive time for technological developments that during a war, and this one is no exception.

Diakan thinks he can jump-start the Techno Union by stealing and modifying state of the art Imperial technology.

Other Notes

Will move into the Hired Gun Heavy tree
Droid Tech?
Mustafarian flea rider is a thing?

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