Threshold | 12 |
Current | 0 |
Threshold | 13 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | X | 2 | ||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 3 | ||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | X | 2 | ||
Resilience (Br) | X | 0 | ||
Skulduggery (Cun) | X | 0 | ||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | X | 0 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | X | 2 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 1 | ||
Ranged: Heavy (Ag) | X | 0 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
RGL-318 Grenade Launcher |
RangeMedium |
SkillGunnery |
|
Blast 6, Cumbersome 3, Limited Ammo 5 |
Damage8 |
Critical4 |
|
Corellian Arms CR-2 Heavy Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Stun Setting |
Damage7 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Northern Mustafarian [Race] | 1 | EoE: SM Pg. 26 | Northern Mustafarians may remove x2 Setback Die from checks to resist arid or hot environmental conditions. Additionally, they begin play with one rank in the "Eye for Detail" talent. |
Eye for Detail [Race] | 1 | EoE: SM Pg. 34 | After rolling the dice pool for a Mechanics or Computers check but before interpreting results, the character may voluntarily suffer a number of strain no greater than his ranks in "Eye for Detail." If he does, he may convert that many Success Rolls into Advantage Rolls. [The character must still have at least one Success Roll in the results at the end to succeed on the check.] |
Selective Detonation | 1 | Demolitionist: T1 | When using a weapon with the Blast quality, spend [Advantage] to exclude 1 target that would be affected by the explosion up to ranks in Selective Detonation. |
Powerful Blast | 1 | Demolitionist: T1 | Increase the Blast damage dealt by explosives, explosive weapons, and grenades by +1 per rank of Powerful Blast. |
Steady Nerves | 1 | Demolitionist: T1 | Remove [Black Die] per rank of Steady Nerves from Cool or Skulduggery checks. |
Grit | 1 | Demolitionist: T1 | Gain +1 Strain Threshold. |
Time To Go | 1 | Demolitionist: T2 | May spend a destiny point to perform a Move maneuver as an incidental to attempt to move into cover or out of the blast range of a weapon or explosion. |
Improved Time To Go | 1 | Demolitionist: T3 | When using Time To Go, allow one Engaged ally to perform an out of turn Move maneuver as an incidental to move into cover or out of the blast range of a weapon or explosion. |