Convincing Demeanor |
2 |
FC, p.29 |
Remove setback die per rank from Deception and Skulduggery |
Grit |
4 |
FC, p.29; DC, p.29; EotE, p.85 |
+1 strain |
Toughened |
2 |
FC, p.29; DC, p.29 |
+2 wound |
Powerful Blast |
2 |
DC, p.29 |
Increase Blast damage dealt by explosives, explosive weapons, and grenades by +1 per rank |
Enduring |
1 |
DC, p.29 |
+1 soak |
Second Chances |
3 |
FC, p.29 |
Once per encounter, choose a number of positive dice equal to ranks and re-roll |
Up the Ante |
2 |
FC, p.29 |
When gambling, win 10% more credits per rank |
Clever Solution |
1 |
FC, p.29 |
One per session, may make one skill check using Cunning rather than original skill characteristic |
Natural Rogue |
1 |
FC, p.29 |
Once per session, re-roll any one Skulduggery or Stealth check |
Dedication |
1 |
FC, p.29 |
+1 Cunning |
Double or Nothing |
1 |
FC, p.29 |
Suffer 2 strain to perform incidental to upgrade difficulty of next check by one. After all symbols are cancelled, double all advantage symbols. |
Improved Double or Nothing |
1 |
FC, p.29 |
When performing the incidental, double success symbols after cancels. |
Supreme Double or Nothing |
1 |
FC, p.29 |
When performing the incidental, double Triumph and Despair symbols after cancels. |
Improvised Detonation |
1 |
DC, p.29 |
Once per session, make a Hard Mechanics check to perform action to build an explosive device dealing damage equal to ranks in Intellect + rank in Mechanics + any successes |
Master Grenadier |
1 |
DC, p.29 |
Decrease the advantage cost to activate the Blast quality on any weapon used by 1 to a minimum of 1 |
Dedication |
1 |
DC, p.29; EotE, p.85 |
+1 Agility |
Bypass Security |
1 |
EotE, p.85 |
Remove a setback die per rank from checks to open doors or disable security devices |
Hidden Storage |
1 |
EotE, p.85 |
Gain hidden storage in vehicles or equipment for total encumbrance equal to ranks |
Shortcut |
1 |
EotE, p.85 |
During a chase, add a boost die per ranks to any checks made to catch or escape opponent |
Jump Up |
1 |
EotE, p.85 |
Once per round, stand from seated or prone as an incidental |
Rapid Reaction |
1 |
EotE, p.85 |
Suffer a number of strain equal to ranks to add a success to initiative checks for each strain |
Stalker |
1 |
EotE, p.85 |
Add a boost die per rank to all Stealth and Coordination checks |