Custom Lightsaber (Dmg 7, Crit 3, Enc 1, HP 6 -- Dragite Crystal w/ Concussive 1 mod, Custom hilt w/ Cross guard (Defensive 1, spend 2 [Advantage] or one [Triumph] to hook opponent's blade and disarm them), Personalized Design (Add automatic [Success] to results, others add automatic [Threat] when using this lightsaber), Customizable (+1 HP), Magnetic Weapon Tether Attachment w/ Quickdraw Innate Talent mod). Qualities: Breach 1, Disorient 1, Sunder, Concussive 1, Defensive 1, Stun 2. Value: 14,000 cr. Rarity 7.
Concealing Robes (+1 [Setback] to notice or recognize an individual wearing concealing robes)
Catch Vest (Soak 1, Soak 2 versus energy weapons)
Personal Gear
Breath Mask
Military Belt Pouch (4x, Can hold two items of Encumbrance 0)
Scanner Goggles (User may see normally in dark conditions)
Comlink (handheld)
Backpack (1 Increase Encumbrance Threshold by 4 Mod)
"Survivalist" Mess Kit
WJ-880 Blinding Helmet (Adds Three [Setback] to combat checks and other checks requiring sight.)
Jedi Utility Belt (Three day supply of food capsules, emergency medpack, Jedi multi-tool, Jedi lightsaber maintenance kit, slim glow rod, comlink, and an Aquata breather. Increase encumbrance threshold by one.)
Kamperdine Clothing Specialists Body Glove (Worn under clothing or armor, removes [setback] from any checks due to temperatures outside those of the wearer's preferred environment.)
Merr-Sonn "Rider" Ascension Pistol
Stimpacks (5)
Assets & Resources
Ancient Sword (Damage +2, Crit 3, Enc 3, HP 1, Defensive 1)
Cargo Clothing (Carry 3 items up to Encumbrance 1 (mod))
Banal Apparel (Opposing characters upgrade once the difficulty of checks to identify the wearer)
Utility Belt (1 Increase Encumbrance Threshold by 1 Mod)
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Tundra Dweller
1
Endless Vigil: p22
When making skill checks, Pantorans may remove [setback] imposed due to cold environmental conditions (0 xp)
Nobody's Fool
2
DoH: p23
May upgrade difficulty of incoming Charm, Coercion, and Deception checks once per rank of Nobody's Fool (5xp for one rank, 15xp for the second rank).
Savvy Negotiator
1
DoH: P23
Remove [Setback] per rank of Savvy Negotiator from all Negotiation and Streetwise checks (5 xp)
Sense Emotions
1
DoH: p23
Add [Boost] to all Charm, Coercion, and Deception checks unless the target is immune to Force powers (5 xp)
Congenial
1
DoH: p23
May suffer a number of strain to downgrade difficulty of Charm or Negotiation checks or upgrade difficulty when targeted by Charm or Negotiation checks, by an equal number. Strain suffered this way cannot exceed ranks in Congenial (10 xp)
Grit
1
DoH: p23
Gain +1 Strain Threshold (5 xp)
Toughened
1
DoH: p23
Gain +2 Wound Threshold (10 xp)
Crucial Point
1
DoH: p23
Once per session, the character may introduce to negotiations one potential concession that an opponent will do nearly anything to obtain (20 xp)
Force Powers
Force Rating
1
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
The Force user may spent [FP] to gain vague hints of events to come, up to a day in his own, personal future.
Upgrade
Effect
Control (10 xp)
When making a skill check to determine Initiative, the user may roll a Foresee power check as part of the pool. He may spend [FP] to gain [Success] on the check.
Power
Sense
Description
The Force user can sense the Force interacting with the world around them.
The Force user may spend [FP] to sense all living things within Short range (including Sentient and non-Sentient beings)
The Force user may spend [FP] to sense the current emotional state of one living target with whom they are engaged.
Upgrade
Effect
Control (10 xp)
Spend [FP]. The Force user senses the current thoughts of one living being with which he is engaged.
Control (10 xp)
Commit [Force Die/Dice]. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Strength (10 xp)
When using Sense's ongoing effects, upgrade the pool twice instead of once
Duration (10 xp)
Sense's ongoing effects may be triggered one additional time per round.
Power
Seek
Description
The Force allows the will of the Force to lead the way to something lost or forgotten.
The user may spend [FP][FP] to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance.
The user may spend [FP] and succeed at an Average (2 purple) Vigilance check (or opposed Vigilance vs. Discipline check) to see through illusions.
Upgrade
Effect
Background
This is the version directly copied over from David's game on Roll20, at least to the best of my ability.
Motivation
Duties
Support (10): Individually, the members of the Jedi order are now very few, and may have great difficulty against their opponents. Only by working together can they hope to achieve a victory in this civil war. This PC is devoted to helping fellow Jedi fulfill their Duties, by providing whatever assistance they need. Although he might not get the same amount of reward or recognition as the people he is helping. The PC has many more opportunities than his fellows to fulfill his Duty to the Jedi order.
Description
Gender: Male
Age: 17
Height: 1.8m
Build: Average
Hair: Purple
Eyes: Gold
Looks younger than he is. Notably for a Pantoran, he has no tattoos. He always tries to be helpful, sometimes to a fault. He always tries to be prepared, also sometimes to a fault. He's basically a Boy Scout (not yet Eagle Scout), with blue skin.
Other Notes
Morality Strength: Compassion (The character cares about the tribulations others face, and wants to help those he comes across. His compassion may lead to self-sacrifice in order to aid those who need it.)
Morality Weakness: Hatred (The galaxy can be a cruel and heartless place, and compassion can quickly turn to hatred of the individuals or situations that cause others to suffer. When a character’s mind roils with simmering hatred, that hatred may be all too slow to fade.)