Age of Rebellion
| Threshold | 12 |
| Current | 0 |
| Threshold | 14 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 1 | ||
| Computers (Int) | X | 0 | ||
| Cool (Pr) | X | 0 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | X | 2 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | X | 0 | ||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 1 | ||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | X | 0 | ||
| Knowledge: Warfare (Int) | X | 2 | ||
| Knowledge: Xenology (Int) | 0 |
| X-30 Lancer |
RangeLong |
SkillRanged: Light |
|
| Accurate 1, Pierce 2 |
Damage5 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Careful Planning | Once per session, may introduce a "fact" into the narrative as if a Destiny Point had been spent | ||
| Command (1 rank) | Add boost per rank of Command to Leadership checks. Affected targets add 1 boost to Discipline checks for the next 24 hours. | ||
| Coordinated Assault (1 rank) | Take the Coordinated Assault maneuver; a number of engaged allies equal to Leadership ranks add advantage to combat checks until the beginning of your next turn. Range increases per rank of Coordinated Assault. | ||
| Dedication | +1 Intellect | ||
| Grit (1 rank) | Gain +1 Strain threshold. | ||
| Ready for Anything (2 ranks) | Remove setback per rank of Ready for Anything from mass combat checks and Cool or Vigilance checks to determine Initiative order | ||
| Ready for Anything (Improved) | When making Cool or Vigilance checks to determine initiative, may spend 1 triumph to add success equal to ranks in Ready for Anything. | ||
| Well Read (Education, Underworld, Outer rim) | Choose 3 Knowledge skills. They permanently become career skills. |