Baneful Armor
_Superior Armor Customization (Quality (Superior) Mod)
Threat Monitor (1 Add 3 ADV to Initiative Check Mod, 1 Innate Talent (Quick Strike) Mod)
Cortosis Weave (Quality (Cortosis) Mod)
Reinforced Gauntlets (May use gauntlets as a melee weapon., 1 Innate Talent (Durable) Mod)
Enhanced Optics Suite ( Removes up to 2SETBACK added to all Perception, Vigilance, and combat skill checks due to darkness, smoke, or other environmental effects that obscure vision. , 1 Skill (Vigilance) Mod)
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Toughened
15
Gain +2 Wound Threshold
Parry
3
When hit by a melee attack suffer 3 strain to reduce damage by 2 plus ranks in Parry
Grit
4
Gain +1 Strain
Intimidating
3
May suffer a number of strain to downgrade difficulty of Coercion checks or upgrade difficulty when targeted by Coercion checks by an equal number. Strain suffered this way cannot exceed ranks in Intimidating
Vaapad Control
1
When making a Lightsaber combat check, the character may suffer 1 strain to downgrade the difficulty of the check a number of times equal to the number of DARK side Destiny points in the destiny pool
Lethal Blows
2
Add +10 in critical injury results inflicted on opponents.
Quick Strike
2
Juyo Savagery
1
adds +5 to critical injury rolls for each dark side Destiny Point in Destiny Pool
Embrace Your Hate
2
May spend 1 Destiny Point and suffer conflict equal to dark side Points in pool to add damage to melee attack May use this ability once per encounter per rank
Dedication
1
add 1 characteristic
Multiple Opponents
1
Sense Advantage
1
ONce per session may add 2 SETBACK to 1 npc's skill check
Durable
2
May reduce any critical rating suffered to 10 per rank of Durable to a minimum of 1
Hard Headed
2
When staggered or disoriented preform the Hard headed action to make a HARD discipline check to remove the status
Headbutt
1
Preform Headbutt Incidental suffering 2 wounds to knock down and disorient enemy
Enduring
1
Gain 1 soak value
Unstoppable
1
If a critical injury roll is 1 or reduced to 1 do not receive the critical injury
Crippling Blow
1
Increase the difficulty of next combat check b 1 if check deals damage target suffers 1 strain whenever he moves for the remainder of the encounter
Prey on the weak
2
Add +1 damage to one hit of successful combat checks against Disoriented target per rank
Fearsome
3
When an adversary engaged with character may preform the fear check with difficulty equal to the characters rank in Fearsome
Terrify
2
Take the Terrify action to make a AVERAGE check and adding FORCE no greater than forerating Diosorient to 1 target within medium range per SUCC Spend 2ADV to extend the duration and spend FORCE to immobile affected target
Force Powers
Force Rating
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may spend FORCE to sense all living things within short range (including sentient and non-sentient beings).
The user may spend FORCE to sense the current emotional state of one living target with whom he is engaged
Upgrade
Effect
Strength
When using sense's ongoing effects upgrade the pool twice instead of once
Upgrade Ability
Ongoing effect: Commit FORCE once per round, when the Force user makes a combat check he upgrades the ability of that check once.
Control: Sense Thoughts
Spend LIGHT the force user senses the current thoughts of one living target with whom he is engaged
Duration
Sense's ongoing effects may be triggered one additional time per round
Upgraded Difficulty
Ongoing effect: Commit FORCE once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.