Djinn Zao by SP00KYGUNNER

Species
Kyuzo
Career
Bounty Hunter
Specializations
Gadgeteer, Assassin
System
Edge of the Empire

6
Threshold 16
Current 0
Threshold 14
Current 0
Ranged 4
Melee 4

Placeholder Image

Characteristics

3
4
4
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 4
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) X 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

DE-10
Range
Long
Skill
Ranged: Light
Accurate 2, Stun Setting, Stun 5, Pierce 2, Superior, Special
Damage
10
Critical
1
Grapnel-Harpoon Launcher
Range
Medium
Skill
Ranged: Light
Ensnare 3, Special
Damage
3
Critical
5
Shield
Range
Engaged
Skill
Melee
Defensive 2, Deflection 2
Damage
+0
Critical
5
Mini Disc Grenades
Range
Medium
Skill
Ranged: Light
Blast 6, Limited Ammo 2
Damage
8
Critical
4
Energy Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3

30
355
1611
11/14

Weapons & Armor

DE-10 w/Mandalorian Chamber, Custom Grip, Blaster Actuating Module, Superior
- E 1
- HP 4/4

Grapnel-Harpoon Launcher
- E 2

Shield
- E 1
- HP 0/4

Energy Pistol
- E 1
- HP 0/3

Augmentative Armor (2 Soak, 2 M/R Def) w/Integrated Holsters (4 holsters, Quickdraw), Polarized Electorbinoculars
- E 4/7
- HP 3/6

Personal Gear

[Carried]
Stimpack (8)
Comlink
Utility Belt [+1]
Military Belt Pouch (2)
Binders
Breath Mask - 1
Anti-Grav Chute - 1
Load-Bearing Gear [+3]
Extra Reload (2) - 1 (2)
Surveyor's Bag [+2]
MCI-100 Magnacuffs - 1
Restraining Bolt
Grav Binders - 1

[Not Carried]
Blaster Maintenance Kit - 2
Specialist Tool (Mechanic's Workbench) - 8
Scrap (Rarity 6) - $1250

Assets & Resources

IPKC - Bounty Hunting License

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 1
Jury Rigged 1 DE-10 Crit rating -1
Armor Master
Tinkerer 1 DE-10 HP +1
Dedication - Intellect 1
Dense Musculature Once per round, may suffer 3 Strain to jump to any location within medium range.
Dodge 1
Grit 1
Lethal Blows 1
Jump Up
Quick Draw 1
Anatomy Lessons

Background

Djinn was raised on Phatrong, the Kyuzo homeworld. His parents were members of a Clovoc responsible for upholding the local law and hunting down criminals, a profession that he also participated in when he became an adult. In his free time he enjoyed tinkering with weapons and armors, seeing their craft as the ultimate marriage of art and practical design. Djinn was boastful of his tools, claiming they were far superior to anything his Clovoc's armorer could make. The armorer challenged him to a duel of honor, saying that whoever was left standing was clearly the better craftsman. Djinn, despite his family's pleading to just apologize for his remarks, agreed to the duel. Blaster bolts were exchanged, Djinn's armor held up but his opponent's did not.

Djinn's Clovoc kicked him out after this incident, his boastfulness seen as a liability. Unwilling to turn to farming, he instead left the planet to pursue work that he was familiar with. Bounty hunting turned out to be a natural fit for the militaristic Kyuzo, and the lucrative contracts gave him the resources he needed to feed his obsession.

Motivation

Ambition - Expertise

Obligations

Obsession - 20

Djinn is obsessed with perfecting his craft, whether that craft is gun fighting, forging a suit of armor, or fine tuning his weapons. He is never satisfied with the result and is always looking to improve, though still sees his work as superior to most others'.

Description

Djinn is 6'2", with a slim (but deceptively strong) frame.

Other Notes

DE-10 Blaster Pistol
-Reduces the difficulty of combat checks made at long or extreme range. A DE-10 in need of minor repairs does not add a Setback to checks. Add 1 Boost to checks made to repair the weapon.
* - -Mandalorian Chamber - Grants the weapon Stun 3 and reduces the range by 1 range band.
- - - - -0/3 Item Quality (Disorient +1) Mods
- - - - -2/2 Item Quality (Stun +1) Mods
- - - - -1/1 Increase Range by 1 Range Band Mod
* - -Custom Grip - Remove 1 Setback from all combat checks. If not owner add 2 Setback to all combat checks.
- - - - -1/1 Item Quality (Accurate +1) Mod
* - -Blaster Actuating Module - Increase weapon damage by 1, add 1 Setback to all combat checks with weapon.
- - - - -2/2 (Damage +1) Mods
- - - - -2/2 Item Quality (Pierce +1) Mods
* - -Superior - Weapon gains the Superior Quality

Custom Augmentative Armor
* - -Integrated Holsters - The character may holster up to 2 weapons of Encumbrance 3 or lower in the armor. While holstered, these weapons do not count towards the character's encumbrance value.
- - - - -0/2 Add 1 Setback to other character's Perception checks to find stored weapons in the armor Mods
- - - - -2/3 Additional holster Mods
- - - - -1/1 Innate Talent (Quick Draw) Mod
* - -Polarized Electorbinoculars - Add 1 Boost to sight based Perception checks and remove 1 Setback from Perception checks due to distance or low light conditions.
- - - - -1/1 Skill (Perception) Mod

Gadgeteer
O X O O
O X O O
O X O O
O X O O
O X O O

Assassin
X X O X
O X X X
O O X X
O O O O
O O O O

Schematics
-Grenade -3 difficulty
-Energy Pistol -3 difficulty
-Segmented Armor -2 difficulty
-Shield -2 difficulty
-Vibro-weapon -1 difficulty

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