|
Grit |
2 |
Edge Of The Empire |
Gain +1 Stain Threshold |
|
Lethal Blows |
2 |
Edge Of The Empire |
Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents |
|
Stalker |
2 |
Edge Of The Empire |
Add x1 Blue die per rank of Stalker to all Stealth and Coordination checks |
|
Dodge |
2 |
Edge Of The Empire |
When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. |
|
Precise Aim |
1 |
Edge Of The Empire |
Once per round, may perform a Precise Aim maneuver. Suffer strain up to ranks in Precise Aim and reduce target's Melee and Ranged Defense by that number |
|
Jump Up |
1 |
Edge Of The Empire |
Once per round, may stand from seated or prone as an incidental. |
|
Quick Draw |
1 |
Edge Of The Empire |
Once per round, draw or holster a weapon or item as an incidental. |
|
Dedication |
3 |
Edge Of The Empire |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
|
Toughened |
4 |
Edge Of The Empire |
Gain +2 wound threshold |
|
Defensive Stance |
1 |
Edge Of The Empire |
Once per round, as a maneuver suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round. |
|
Jury Rigged |
2 |
Edge Of The Empire |
Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. |
|
Armor Master |
1 |
Edge Of The Empire |
When wearing armor, increase total soak value by 1. |
|
Tinkerer |
1 |
Edge Of The Empire |
May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once. |
|
Iron Body |
1 |
No Disintegrations Page 29 |
Remove x 1 Black die per rank of Iron Body from Coordination and Resilience Checks. Reduce the Critical rating of unarmed attacks by 1 per rank of Iron Body (to a minimum of 1). |
|
Parry |
2 |
No Disintegrations Page 29 |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry. |
|
Precision Strike |
1 |
No Disintegrations Page 29 |
When this character inflicts a Critical injury with a Brawl, melee or light-saber weapon, may suffer 1 strain to change the result to any Easy Critical injury |
|
Martial Grace |
1 |
No Disintegrations Page 29 |
Once per round, suffer 2 strain to add damage equal to ranks in Coordination to next Brawl |
|
Grapple |
1 |
No Disintegrations Page 29 |
Maneuver - Once Per Round, Until the beginning of the next turn, foes must spend 2 maneuvers to move from engaged to short instead of 1 |
|
Intimidating |
1 |
Edge Of The Empire |
May suffer a number of strain up to ranks in intimidating to downgrade difficulty of Coercion checks or upgrade difficulty when targeted by coercion checks by an equal number |