Darq Kanessi by Blaqmage

Species
Chiss
Career
Bounty Hunter
Specializations
Assassin, Gadgeteer, Martial Artist
System
Edge of the Empire

6
Threshold 22
Current 2
Threshold 14
Current 14
Ranged 2
Melee 2

Placeholder Image

Characteristics

4
5
3
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 0
Resilience (Br) 1
Skulduggery (Cun) X 0
Stealth (Ag) X 2
Streetwise (Cun) X 3
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 3
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 2
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Shock Boots
Range
Engaged
Skill
Brawl
Disorient 3, Stun 3, Knockdown
Damage
+0
Critical
5
Shield Guantlet [Damaged]
Range
Engaged
Skill
Brawl
Deflect 2, Stun damage, add two Black dice with maneuver to deflect lasers [JR]
Damage
+2
Critical
2
Stun Grenade
Range
Short
Skill
Ranged: Light
Disorient 3, Stun Damage, Blast 8
Damage
8
Critical
N/a
Concussion Grenade
Range
Short
Skill
Ranged: Light
Blast 8, Concussive 2, Disorient 5
Damage
10
Critical
5
Frag Grenade
Range
Short
Skill
Ranged: Light
Blast 6
Damage
8
Critical
4
DR-45 "Dragoon" Calvary Blaster [+Success and Threat to first combat check in each encounter]
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting, Switch BTW Light and Heavy with Maneuver
Damage
8
Critical
3
Vibro Knife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
+0
Critical
4
Vibro-Ax [JR]
Range
Engaged
Skill
Melee
Pierce 2, Sunder, Vicious 4
Damage
+3
Critical
2

35
415
1245
16

Weapons & Armor

[JR] Light Armor x 1 + Integrated Ascension gear x ranged Light + Integrated Holster [- two 3 enc weapons]
MagnaCuff x 2
Extra-reload x 1
Sling [Quick-draw] x 1
Com-link x 1
Stimpak x 1
Data-pad x 1
Concussion Grenades x 1
Stun Grenades x 2
Frag Grenades x 2
Vibro-Ax x 1

Personal Gear

Blade Breaker x 1
Vibro Knife x 1
Binders x 3

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 2 Edge Of The Empire Gain +1 Stain Threshold
Lethal Blows 2 Edge Of The Empire Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents
Stalker 2 Edge Of The Empire Add x1 Blue die per rank of Stalker to all Stealth and Coordination checks
Dodge 2 Edge Of The Empire When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
Precise Aim 1 Edge Of The Empire Once per round, may perform a Precise Aim maneuver. Suffer strain up to ranks in Precise Aim and reduce target's Melee and Ranged Defense by that number
Jump Up 1 Edge Of The Empire Once per round, may stand from seated or prone as an incidental.
Quick Draw 1 Edge Of The Empire Once per round, draw or holster a weapon or item as an incidental.
Dedication 3 Edge Of The Empire Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Toughened 4 Edge Of The Empire Gain +2 wound threshold
Defensive Stance 1 Edge Of The Empire Once per round, as a maneuver suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round.
Jury Rigged 2 Edge Of The Empire Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use.
Armor Master 1 Edge Of The Empire When wearing armor, increase total soak value by 1.
Tinkerer 1 Edge Of The Empire May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
Iron Body 1 No Disintegrations Page 29 Remove x 1 Black die per rank of Iron Body from Coordination and Resilience Checks. Reduce the Critical rating of unarmed attacks by 1 per rank of Iron Body (to a minimum of 1).
Parry 2 No Disintegrations Page 29 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry.
Precision Strike 1 No Disintegrations Page 29 When this character inflicts a Critical injury with a Brawl, melee or light-saber weapon, may suffer 1 strain to change the result to any Easy Critical injury
Martial Grace 1 No Disintegrations Page 29 Once per round, suffer 2 strain to add damage equal to ranks in Coordination to next Brawl
Grapple 1 No Disintegrations Page 29 Maneuver - Once Per Round, Until the beginning of the next turn, foes must spend 2 maneuvers to move from engaged to short instead of 1
Intimidating 1 Edge Of The Empire May suffer a number of strain up to ranks in intimidating to downgrade difficulty of Coercion checks or upgrade difficulty when targeted by coercion checks by an equal number

Background

Motivation

Obligations

Description

Other Notes

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