Syntell by Syntek

Species
Twi'lek
Career
Padawan Mystic
Specializations
Makashi Duelist
System
Force and Destiny

3
Threshold 11
Current 7
Threshold 13
Current 10
Ranged 1
Melee 1

Characteristics

2
3
2
3
2
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 1
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Training Lightsaber
Range
Engaged
Skill
Lightsaber
Damage
6
Critical
0

0
0
0
8

Weapons & Armor

Padawan Armor
- 1 Soak and 1 Defense
- 1 Defense, 2 Soak, 4500 Credits, 5 Encum, 2 HP, Rarity 8

Training Lightsaber
- 1 Encum, 5 HP, 400 Credits, 6 Rarity

Personal Gear

1 Medpack
- 2 Encum, 2 Rarity, 400 Credits
- Perform a medical check without penalty. Adds 1 boost die to those checks. 1 stimpack per encounter.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Resist Disarm 1 Suffer 2 strain to avoid being disarmed or have weapons damaged or destroyed
Parry 1 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry

Force Powers

Force Rating
1
Power
Influence
Description
Can attempt to guide and shape the thoughts and feelings of others.
Special Rule: When guiding/shaping thoughts, only Light/Dark generated from Dark can generate negative emotions, while those generated from Light can generate positive emotions. Some like confusion can be generated from either Light or Dark.
Can spend Light/Dark to stress the mind of one living target I am engaged with, inflicting 1 strain.
Upgrade Effect
Control Can make an opposed Discipline v. Discipline check combined with an Influence power check. If I spend Light/Dark and succeed on the check, I can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes.

Background

Motivation

Morality

Description

Other Notes

Desert Dwellers - Remove 1 setback die imposed due to arid or hot environments.

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