1 Medpack
- 2 Encum, 2 Rarity, 400 Credits
- Perform a medical check without penalty. Adds 1 boost die to those checks. 1 stimpack per encounter.
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Resist Disarm
1
Suffer 2 strain to avoid being disarmed or have weapons damaged or destroyed
Parry
1
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Force Powers
Force Rating
1
Power
Influence
Description
Can attempt to guide and shape the thoughts and feelings of others.
Special Rule: When guiding/shaping thoughts, only Light/Dark generated from Dark can generate negative emotions, while those generated from Light can generate positive emotions. Some like confusion can be generated from either Light or Dark.
Can spend Light/Dark to stress the mind of one living target I am engaged with, inflicting 1 strain.
Upgrade
Effect
Control
Can make an opposed Discipline v. Discipline check combined with an Influence power check. If I spend Light/Dark and succeed on the check, I can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes.
Background
Motivation
Morality
Description
Other Notes
Desert Dwellers - Remove 1 setback die imposed due to arid or hot environments.