Enu by Justinian

Species
Lasat
Career
Hired Gun
Specializations
Enforcer
System
Edge of the Empire

6
Threshold 18
Current 3
Threshold 12
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

4
3
2
1
4
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Int) X 0
Survival (Int) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 2
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

RS01 "Ripper" Powersword
Range
Engaged
Skill
Melee
Cumbersome 3, Pierce 2, Sunder, Knockdown, Vicious 2
Damage
+4 (includes mods)
Critical
2
MSW-9 Molecular Stiletto
Range
Engaged
Skill
Melee
Pierce 5, Vicious 1
Damage
+0
Critical
1

0
4000
13/17

Weapons & Armor

RS01 "Ripper" Powersword -4 encum
-Weighted Head: Damage +1,
-Magnetic Weapon Tether: May recover
weapon as an incidental within
engaged range.

MSW-9 Molecular Stiletto -4 encum
-Add 1 setback dice to Perception checks for finding the concealed weapon.

Load-Bearing Gear +3 encumbrance thresh

Chitin Armour

3 frag grenades -3 encum

Personal Gear

binders: Breaking free requires a daunting (4 difficulty) athletics or coordination check.

respirator: allows breathing in conditions that would usually be asphyxiating

comlink

2 extra reload

4 stimpacks: Heals 5 wounds for the first application, 4 on the next, and so on. It takes 24 hours for stimpacks to perform at full effectiveness again, after the last application.

100 doses of glitterstim -5 encum

15 doses of death stick -0 encum

3 frag grenades -3 encum

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Prehensile Feet 1 May move up a vertical surface as though it were horizontal
Fearsome 1 When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome. At the GM's discretion, some adversaries may be immune to this talent based on the type of adversary or the ongoing circumstances.
Chitin Armour 1 Add an advantage result to Coercion checks, and a disadvantage result to Charm checks.
intimidating 1 When attempting a Coercion check, the character may suffer a number of strain to downgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Intimidating. When the character is the target of a Coercion check, the character may suffer a number of strain to upgrade the difficulty of the check a number of time equal to the strain suffered. This number cannot exceed his ranks in Intimidating
Stunning blow 1 When making Melee checks, the character may choose to deal damage as strain instead of wounds. This does not ignore soak.
Toughened 1 +2 wound threshold (16 to 18)

Background

Traveling around the corellian system in fear of being hunted and killed because of my species. On Talus I was recruited as a body guard for a hunting expedition in which we were attacked. Two out of the four of the team died but I managed to kill the beast and take its skin for my armor.

Motivation

Obligations

15 obligation

Description

Other Notes

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