Threshold | 14 |
Current | 0 |
Threshold | 13 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 1 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 1 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 1 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 1 | |||
Vigilance (Will) | 1 | |||
Brawl (Br) | 2 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 1 | |||
Ranged: Light (Ag) | 2 | |||
Ranged: Heavy (Ag) | 2 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 1 | |||
Knowledge: Warfare (Int) | 1 | |||
Knowledge: Xenology (Int) | 0 |
Holdout Blaster |
RangeShort |
SkillRanged: Light |
|
Stun setting. |
Damage5 |
Critical4 |
|
Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
Stun setting. |
Damage9 |
Critical3 |
|
Vibroknife |
RangeEngaged |
SkillMelee |
|
Pierce 2, Vicious 1. |
Damage3 |
Critical2 |
|
Unarmed |
RangeEngaged |
SkillBrawl |
|
Disorient 1, Knockdown, Stun Setting. |
Damage3 |
Critical5 |
|
Vibrospear |
RangeEngaged |
SkillMelee |
|
Pierce 2, Vicious 2, Two-handed |
Damage+3 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Expert Tracker | AOR 146 | The character removes [Setback] per rank of Expert Tracker from his checks to find or follow tracks. Survival checks made to track targets take 5 0 % less time than normal (this does not decrease with additional ranks of Expert Tracker). | |
Grit | AOR 148 | Each rank of Grit increases a character's strain threshold by one. | |
Sniper Shot | AOR 156 | Once per round before making a non-thrown ranged attack, the character may perform a maneuver to attempt a Sniper Shot. Sniper Shot increases the maximum range of his ranged weapon up to one range band per rank. For each rank beyond the normal maximum of the weapon, upgrade the difficulty of the check by one (this is in addition to the increased difficulty of the shot due to longer range). | |
True Aim | AOR 158 | Once per round, before the character makes a ranged attack, he may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades his attack roll once per rank of True Aim. |