Toughened |
|
Rank: 5 |
Gain +2 wound threshold per rank. |
More Machine than Man |
|
Rank: 3 |
Increase cybernetic implant cap by 1 per rank of More Machine than Man. |
Cyberneticist |
|
Rank: 2 |
Remove one setback per rank of Cyberneticist from checks to build, repair, and install Cybernetic implants. Cybernetics cost 50% less. |
Engineered Redundancies |
|
Rank: 1 |
Gain the ability to use emergency repair patches to heal. Additionally, can be healed with Mechanics check. |
Eye for Detail |
|
Rank: 1 |
After making a Mechanics of Computers check, may suffer strain up to ranks in Eye for Detail to convert that many sucess to advantage. |
Overcharge |
|
Rank: 1 |
Once per encounter, may use the Overcharge action. Make a Hard (3p) Mechanics check. On success, one installed cybernetic provides additional benefits. on dispare , overcharged cybernetic shorts out |
Feral Strength |
|
Rank: 1 |
Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl or Melee skills |
Frenzied Attack |
|
Rank: 1 |
When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack. |
Improved Overcharge |
|
Rank: 1 |
May spend 2 advantage or a triumpth from Overcharge action to immediately take another action. |
Lethal Blows |
|
Rank: 1 |
Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. |
Enduring |
|
Rank: 1 |
Gain +1 soak value per rank. |
Durable |
|
Rankl: 1 |
May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. |
Surpreme Overcharge |
|
Rank: 1 |
May perform the Overcharge action on any number of installed cybernetics. on a dispare, one overcharged cybernetic shorts out. |