Grit |
2 |
AoR 148 |
Each rank of Grit increases a character’s strain threshold by one. |
Resolve |
1 |
AoR 155 |
When the character suffers strain, he suffers 1 less strain per rank of Resolve, to a minimum of 1. This does not apply to voluntary strain loss. |
Confidence |
1 |
AoR 144 |
The character may decrease the difficulty of any Discipline check to avoid the effects of fear by one per rank of Confidence. If he decreases the difficulty to zero, he does not have to make a Discipline check. |
Command |
2 |
AoR 144 |
The character gains 🟦 per rank of Command when making Leadership checks (or other checks to inspire, lead, or rally an audience). Inspired targets also add 🟦 per rank to any subsequent Discipline checks they make over the next twenty-four hours (this does not increase with additional ranks of Command). |
Inspiring Rhetoric |
1 |
AoR 149 |
The character may take the Inspiring Rhetoric action. Make an Average (dd) Leadership check. For each s. one ally within close range recovers one strain. For each a. one ally benefiting from Inspiring Rhetoric recovers one additional strain. |
Calm Commander |
1 |
LBE 34 |
When upgrading the ability of a Mass Combat check in a mass combat in which the character is the commander of the acting force (or when upgrading the difficulty pool, if the character is the commander of the enemy force), the character may use ranks in Cool instead of in Leadership. |
Field Commander |
1 |
AoR 146 |
The character may take a Field Commander action. By successfully passing an Average (dd) Leadership check, a number of allies equal to his Presence may immediately suffer one strain to perform one maneuver. This does not count against the number of maneuvers they may perform in their turn. If there are any questions as to the order in which allies act, the character using Field Commander is the final arbiter. |
"Cold Resistance" |
1 |
Racial |
Remove ⬛ from checks due to cold environments . |
Field Commander (Improved) |
1 |
AoR 146 |
When taking a Field Commander action, the character may affect allies equal to twice his Presence. In addition, he may spend x generated on his Leadership checks to allow one ally to suffer one strain to perform an action, rather than a maneuver. |