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Amphibious |
1 |
Star Wars Force and Destiny Roleplaying Game: Core Rulebook (Page 59) |
Nautolans may breathe underwater without penalty and never suffer movement penalties for traveling through water. |
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Jump Up |
1 |
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Once per round on the character's turn, the character may stand up from prone or a seated position as an Incidental. |
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Parry |
1 |
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When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check) the character may take a Parry incidental. They suffer 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus their ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon. |
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Ataru Technique |
1 |
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When making a Lightsaber skill check, the character may use Agility instead of Brawn. |
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Reflect |
1 |
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When the character suffers a hit from a Ranged (Light), Ranged (Heavy), or Gunnery combat check, and after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check) they may take the Reflect incidental. They suffer 3 strain and reduce the damage dealt by a number equal to 2 plus their ranks in Reflect. This talent may only be used once per hit and when the character is wielding a Lightsaber weapon. |
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Grit |
1 |
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Each rank of Grit increases a character's strain threshold by one. |
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Keen Eyed |
1 |
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The character removes a setback die per rank of Keen Eyed from [their] Perception and Vigilance checks. Checks made to search a specific area take 50% less time than normal. This does not decrease with additional ranks of Keen Eyed. |
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Animal Empathy |
1 |
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When making checks to handle, tame, or control animals, the character may add a number of Force dice no greater than [their] Force rating to the check. The character may spend a Force point to add a success or advantage (character's choice) to the result. |
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Animal Bond |
1 |
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Through the Force, the character creates a bond with a single animal with which [they] are currently interacting. This cannot be done during structured encounters. This animal must have a silhouette equal to or smaller than half the character's Force rating when the bond is created, rounded down (this means a character with Force rating 1 could only bond with a silhouette 0 animal). The bond persists as long as the character chooses it to, although at the GM's discretion, the bond may also be broken due to abusive treatment or other extenuating circumstances. As long as the bond persists, the animal remains near the character, and the controlling player dictates the animal's overall behavior (although, since the animal is only bonded with the character, not dominated, it may still perform certain inconvenient actions such as scratching furniture, consuming rations, and marking territory). Once per round in structure encounters, the character may spend one maneuver to direct [their] animal in performing one action and one maneuver. The animal must be within hearing and visual range of the character (generally medium range) to do this. Otherwise, the animal does not contribute to the encounter. The specifics of its behavior are up to the player and GM. |