Kot Seec by EisteeO1

Species
Melitto
Career
Smuggler
Specializations
Gunslinger/Gambler
System
Edge of the Empire

7
Threshold 18
Current 0
Threshold 15
Current 0
Ranged 2
Melee 2

Placeholder Image

Characteristics

4
6
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) X 0
Cool (Pr) X 1
Coordination (Ag) X 4
Deception (Cun) X 1
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) X 0
Skulduggery (Cun) X 1
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) X 4
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Blaster Pistol
Range
Medium
Skill
Ranged: Light
Damage
6
Critical
3
Catarn's Claw (Custom Grip Actuating Mod Hair Trigger; paired; RE))
Range
Medium
Skill
Ranged: Light
Vicious 1 Pierce 3 linked Stun Setting
Damage
9 +(3)
Critical
3
'aKraB Clip-point Vibrodagger
Range
Engaged
Skill
Melee
Pierce 3 Vicious 1 (1HP)
Damage
+1
Critical
2
Wookies Roar (paired)
Range
Long
Skill
Ranged: Light
Stun Setting, Pierce 3, linked, Blast 9, paired accuracy inaccurate
Damage
9 +(4)
Critical
2
Security S-5 Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Using the grappling hook requires an average (2 difficulty) Ranged (light) check to hook onto something at medium range. May reel in the cord as an action.
Damage
7
Critical
3
Hisst Gauntlets
Range
Engaged
Skill
Brawl
Accurate, Disorient 3, Pierce 4, Knockdown, Reserve Engineering (+1HP), Combat tested
Damage
+3
Critical
3
Kill them pistol
Range
Medium
Skill
Ranged: Light
Vicious 5, 4 Hard Points, Ammo Inefficient, Mirror Finish2, Prepare 1
Damage
9
Critical
1
Concealable Pistol (Slugthrower Supressor)
Range
Short
Skill
Ranged: Light
Pierce 2, Concealable 3, 1Hp
Damage
6
Critical
3

0
830
0
21/10

Weapons & Armor

Heavy Clothing (1Soak)

Reinforced Clothing (2S 1D)

Blaster Pistol (1 Enc)

Backpack (+4 Enc Threshold)

Load Bearing Equipment (+3 Enc Thresh)

Armor Made by Hisst:
4Soak, 2 Defense, Enc 3, Sealable, 6HP, 1B to stealth
(Strength Enhancement System: 1 Brawn, 2 ranks athletics, Vacuum Sealed)

Garotte

Stealth armour (Soak 1, Encumbrance 1, 2 Hard Points
Leg Brace, Movement Assist, Breath Mask, Stealth Assistance (Upgrade), Skill Assist Stealth (Boost), Embellishment Stealth (Advantage), Insulated Heat and Cold)

MaxPac GressTek Stealth Military Pack: Enc +9, Safety Features (+v to Stealth), Micro-Repulsors (+b to Athletics to carry/lift heavy objects or creatures), 2x fast pouches (Enc 0 each, draw as incidental), Cumbersome 2, Fussy (Increase the difficulty to repair this item by 1)

Personal Gear

Comlink
Simple Tools for Mechanics (1Enc)
Autamatic Advantage
3 setbacks to find the tools
Pretty Nice looking Tools
Concealed Climbing Cord
Military Modular Backpack Frame
(Oxygen Unit, Storage Unit)
Thermal Cloak
Aratech R82 Jump boots
(Sil 1; Speed 2; H-1; SS3; Enc2)
Neuromachine Interface
Earbud
Anti Grav chute

Assets & Resources

5 Stimpacks
2 Reload

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Sightless Vision: 1 Perceive surroundings without the need for light, and do not suffer penalties for combat and perception checks due to darkness.
Reliant on Toxins: 1 Start with respirators which simulate toxic atmosphere of homeworld. Treat standard air composition as a corrosive atmosphere with rating 6.
Quick Strike 2 Gunslinger +1 b per Rank, to all attacks against targets, that have not acted yet
Quick Draw 1 Gunslinger You really all know that skill
Rapid Reactions 2 Gunslinger Suffer a number of strain equal to Ranks in Rapid Reactions to gain additional (S) on initative checks
Sorry about the mess 1 Gunslinger Decrease Crit Rating by 1 against targets that have not acted this encounter
Improved Quick Draw 1 Gunslinger Even better than Quick Draw
Guns Blazing 1 Gunslinger Suffer 2 Strain as an Incidental, to avoid increasing the difficulty, for using 2 Ranged (Light) Weapons
Lethal Blow 1 Gunslinger +10 to critical wounds
Spitfire 1 Gunslinger Apply hits from your 2 Ranged Light Guns to different targets within the same Range
Dedication (AG) 1
Grit 2 +1 Strain Threshold
Second Chances 3 Gambler
Convincing Demeanor 1 Gambler Remove Setback per rank of CD from Deception or Skullduggery checks
Witness 1 1 Boost to fear checks
Parry 2 Martial Artist When hit by a Melee attack, suffer 3 Strain to reduce the damage by 2 plus ranks in Parry
Unarmed Parry 1 Martial Artist May Parry while unarmed. Reduce Strain to parry while unarmed by 1 (to a minimum of 1)
Iron Body 1 Martial Artist Remove (Setback) per rank of Iron Body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body (to a minimum of 1).
Grapple 1 Martial Artist Once per round perform the Grapple Maneuver. Until the beginning of the next turn foes must spent 2 Maneuvers to move from engaged to short instead of 1
Martial Grace 1 Martial Artist Once per round suffer 2 strain to add damage equal to ranks in Coordination to next Brawl check made this turn
2x "Innate Brace Talent" 1 Strength Enhancement Perform the Brace Maneuver to remove Setback per rank of Brace from the next action. This may only remove Setback added by enivromental circumstances
Coordination Dodge 1 Martial Artist When targeted by a combat check, may spend 1 destiny point to add failures equal to ranks in Coordination to check
Up the ante 2 Gambler Not important
Clever Solutions 1 Gambler Once per session make one skill using Cunning rather than the characteristic linked to the skill
Fortune Favours the Bold 1 Gambler Once per session as incidental, suffer 2 strain to flip one dark side point to light
Natural rogue 1 Gambler Reroll for Stealth and Skullduggery
Supreme Double or nothing 1 Gambler
Dedication 1 Gambler Agility
Double or Nothing 1 Once per check, the character may suffer two strain to increase the difficulty of the check by one. Then, after canceling opposing symbols, he doubles the number of remaining Successes

Background

Melitto
Musstafarian
Basic
Huttese
Bocce
Shyriwook
Trandoshan

Trophy:
Reds C-10 "Dragoneye Reaper":
Dmg 12; crit 3; pierce 2; acc 1; superior; stun setting

Motivation

Obligations

Description

Languages:
Melitto, Basic, Mustafarian, Huttese, Bocce, Shyriwook

Other Notes

Starting XP: 100 (Species)+ 50 (Starting Bonus) + 10 (Instead of obligations thing)
- 30 Agility
- 20 Willpower 2
- 30 Cunning
- 20 Gambler
- 15 (2 Ranks of Quick Strike)
- 5 Quick Draw
- 5 (1 Rank of Rapid reactions)
- 5 Vigilance 1
- Starting Bonus increasement, Guns Blazing 20xp

Gained XP: 735
Where have all the flowers gone (15+ 5)
The wolf loses its fur but not its vice (10+5)
Flowers 2.1 (5+5)
Extraction on Argazda Waystation (10+5)
Rebel Adventures: General Safety Protocols (15+5)
Seasons in the Sun (5+5)
Dealing with the Devil V: Enemy of my Enemy (15+5)
Rebel Adventures: Tokens of the Past (5+5)
World of Iron - Assault on (10+5)
Hot Neon Nights 11 (5+5)
Seasons in the Sun II (10+5)
Assault on Nez Peron (10)
Deluxe Delivery (15+5)
Into the heart of Darkness V (15+5)
Seasons in the Sun III (15+5)
Physics Trial October (5)
Jungle Survival Exercise Ver. 1 (5+5)
Dealing with the Devil VI: Blast from the Past (10 + 5)
Physics Trial 24.11 (5)
Operation Carburized - World of Iron (25 +5)
Hot Spot: Zetva III (5+5)
Black Bird (5+5)
Time trials December (5)
Sabotage Investigation (5+5)
Infiltration of Mining Complex on Capella (10+5)
Hot Spot: Zetva IV-5 (5+5)
Seasons in the Sun IV (20+5)
Cold at heart (5+5)
Zetva V: (5)
Zetva 5.5: A Belated Fete Week (5+5)
Time Trials February (5)
Espionage de Corpse (Esprit de Corpse 2) (5+5)
Zetva VIII: Escalation (10+5)
Exchange on Pakuuni (5+5)
The Giant Wakes II (10+5)
The Giant Wakes III (10+5)
Assault on Ord Tessebok(15+5)
Zetva: Personal Mission (10+5)
Zetva: Das Boot (10+5)
Time drill (June 2022) (5)
Amberstone Society pt 5 (5+5)
Ryloth Come and See (10+5)
Kot Seec personal mission vol 1 (10+5)
Cloak of Yellow II-II (10+5)
Dealing with the Devil VIII (10+5)
Zetva: Roller Ball (10+5)
Kot Seec personal mission II (5)
Rescue on Chrellis point (10+5)
Spy Game: (15+5)
Operation Overwatch (10+5)
Handoff at Oseon IV (5+5)
Time Trial September 22 (5)
This Land is Mine (10+5)
Operation High Beam (10+5)
Everything is Rythm (15)
DwtD IX (5)

Spent XP: 720
Quik Draw (-10)
Sorry about the mess (-15)
Ranged Light 2 (-10)
Rapid Reactions (Second Rank, 20xp)
Toughened (Gambler) (5XP)
Lethal Blows (Gunslinger) (20xp)
Spitfire (Gunslinger) (25xp)
Ranged Light 3 (-15)
Dedication (AG) (-25)
Grit (Gambler) (-5)
Second Chances (Gambler) (-10)
Piloting Space (-5)
Convincing Demeanor (Gambler)(-5)
Grit (Gambler)(-10)
Second Chances(Gambler)(-15)
Coordination (-5)
Martial Artist Spec (-40)
Brawl 1 and 2 (-15)
Iron Body (Martial Artist)(-5)
Parry (Martial Artist)(-10)
Unarmed Parry (Martial Artist)(-15)
Parry(Martial Artist)(-5)
Precision Strike(Martial Artist)(-5)
Toughened (Martial Artist) (-10)
Athletics 1 (-5)
Athletics 2 (-10)
Coordination 2 (-10)
Grapple (Martial Artist) (-15)
Martial Grace (Martial Artist) (-10)
Toughened (Martial Artist) (-20)
Dedication (AG, Martial Artist) (-25)
Coordination Dodge (Martial Artist) (-25)
Coordination 3 (-15)
Up the Ante (Right side) (Gambler) (-20)
Clever solution (Gambler) (-20)
Fortune Favours the Bold (Gambler) (-15)
Second Chance (Gambler) (-20)
Natural rogue (Gambler) (-15)
Supreme Double or nothing (-10)
Dedication (Gambler) (-10)
Coordination 4 (-20)
Up The Ante (Gambler) (-20)
Double or nothing (Gambler) (-25)
Brawl 2 and 3 (-35)
Survivalist (-50)
Survival 1 (-5)
Stalker (Survivalist) (-5)
Swift (-10)
Outdoorsman (-10)

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