Sightless Vision: |
1 |
|
Perceive surroundings without the need for light, and do not suffer penalties for combat and perception checks due to darkness. |
Reliant on Toxins: |
1 |
|
Start with respirators which simulate toxic atmosphere of homeworld. Treat standard air composition as a corrosive atmosphere with rating 6. |
Quick Strike |
2 |
Gunslinger |
+1 b per Rank, to all attacks against targets, that have not acted yet |
Quick Draw |
1 |
Gunslinger |
You really all know that skill |
Rapid Reactions |
2 |
Gunslinger |
Suffer a number of strain equal to Ranks in Rapid Reactions to gain additional (S) on initative checks |
Sorry about the mess |
1 |
Gunslinger |
Decrease Crit Rating by 1 against targets that have not acted this encounter |
Improved Quick Draw |
1 |
Gunslinger |
Even better than Quick Draw |
Guns Blazing |
1 |
Gunslinger |
Suffer 2 Strain as an Incidental, to avoid increasing the difficulty, for using 2 Ranged (Light) Weapons |
Lethal Blow |
1 |
Gunslinger |
+10 to critical wounds |
Spitfire |
1 |
Gunslinger |
Apply hits from your 2 Ranged Light Guns to different targets within the same Range |
Dedication (AG) |
1 |
|
|
Grit |
2 |
|
+1 Strain Threshold |
Second Chances |
3 |
Gambler |
|
Convincing Demeanor |
1 |
Gambler |
Remove Setback per rank of CD from Deception or Skullduggery checks |
Witness |
1 |
|
1 Boost to fear checks |
Parry |
2 |
Martial Artist |
When hit by a Melee attack, suffer 3 Strain to reduce the damage by 2 plus ranks in Parry |
Unarmed Parry |
1 |
Martial Artist |
May Parry while unarmed. Reduce Strain to parry while unarmed by 1 (to a minimum of 1) |
Iron Body |
1 |
Martial Artist |
Remove (Setback) per rank of Iron Body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body (to a minimum of 1). |
Grapple |
1 |
Martial Artist |
Once per round perform the Grapple Maneuver. Until the beginning of the next turn foes must spent 2 Maneuvers to move from engaged to short instead of 1 |
Martial Grace |
1 |
Martial Artist |
Once per round suffer 2 strain to add damage equal to ranks in Coordination to next Brawl check made this turn |
2x "Innate Brace Talent" |
1 |
Strength Enhancement |
Perform the Brace Maneuver to remove Setback per rank of Brace from the next action. This may only remove Setback added by enivromental circumstances |
Coordination Dodge |
1 |
Martial Artist |
When targeted by a combat check, may spend 1 destiny point to add failures equal to ranks in Coordination to check |
Up the ante |
2 |
Gambler |
Not important |
Clever Solutions |
1 |
Gambler |
Once per session make one skill using Cunning rather than the characteristic linked to the skill |
Fortune Favours the Bold |
1 |
Gambler |
Once per session as incidental, suffer 2 strain to flip one dark side point to light |
Natural rogue |
1 |
Gambler |
Reroll for Stealth and Skullduggery |
Supreme Double or nothing |
1 |
Gambler |
|
Dedication |
1 |
Gambler |
Agility |
Double or Nothing |
1 |
|
Once per check, the character may suffer two strain to increase the difficulty of the check by one. Then, after canceling opposing symbols, he doubles the number of remaining Successes |