I'dra Marr by RedCrayon17

Species
Miraluka
Career
Mystic/Consular
Specializations
Seer/Healer
System
Force and Destiny

4
Threshold 11
Current 0
Threshold 17
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
2
4
2
4
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 3
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Crossguard Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Defensive 4, Deflection 3
Damage
7
Critical
2

7
582
24525
2/13

Weapons & Armor

Crossguard Lightsaber
Concealing Robes

Personal Gear

Military Backpack (Cumbersome 2)
Utility Belt
3-MAL Secure Comlink
Sabacc Deck
Physician's Kit
Medpack

Assets & Resources

Brain Implant
Armor Implant

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Jedi Knowledge CSG & 159 When purchasing upgrades within the Sense power tree, reduce the cost by 5 XP to a minimum on 5.
Uncanny Reaction (1) EotE & 145 The character adds a Bonus Die (Blue Die) per rank of Uncanny Reactions to all Vigilance checks.
Keen Eyed (1) F&D & 146 Remove setback per rank from Perception and Vigilance checks. Decrease time to search a specific area by half.
Grit (2) EotE & 136 Increase Strain Threshold by 1 per rank
Sense Advatange F&D & 151 Once per session add 2 setback to any NPCs roll
Force Rating (4) EotE & 135 Increase Force Rating by 1
The Force is My Ally F&D & 153 Once per session, may take two strain to use any Force power as a maneuver
Natural Mystic F&D 148 Once per session, may reroll any 1 Force power check
Healing Trance (1) F&D 144 Commit FD. or every full encounter it remains commited, heal 1 wound per rank
Physician (1) F&D 149 When making a Medicine check to help a character heal wounds, the target heals one additional strain per rank
Knowledgeable Healing F&D 146 When healing an ally, spend 1 Destiny Point to heal additional wounds up to ranks in Xenology
Calming Aura F&D 140 When target by a Force power, reduce Force generated by one

Force Powers

Force Rating
4
Power
Force Vision
Description
Have all the abilities of normal sight and ignore penalties for lighting conditions or concealment. May not use Force Vision when completely disconnected from the Force.
Upgrade Effect
Power
Heal/Harm
Description
Heal: Heal wounds equal INT of engaged living creature
Harm: Spend Force to inflict wounds equal to INT on engaged living target. Gain 1 conflict
Upgrade Effect
Control Heal: If no Dark Side were used from generated to heal, heal equal strain
Harm: If any Dark Side were used from generated, user heals strain equal to wounds inflicted
Strength (2) Heal: Spend Force to increase wounds healed by 1 per upgrade
Harm: Spend Force to increase wounds inflicted by 1 per upgrade
Range (2) Spend Force to increase range by a number of bands equal to Range upgrades
Control Heal: Heal additional wounds equal to Medicine ranks
Harm: Inflict additional wounds equal to Medicine ranks
Control Heal: Spend Force to remove one status effect from target
Harm: User may spend Force to heal wounds equal to wounds inflicted on target. Gain 1 conflict.
Magnitude (3) Spend 2 Force to increase affected targets by number of upgrades
Power
Move
Description
User can move small object with the Force.

Spend Force to move one object Sil 0 up to a default maximum of short range.
Upgrade Effect
Control Hurl: The Force user can hurl objects to damage targets, by making a Discipline ranged combat check combined with a Move Power check, dealing damage equal to 10 times silhouette.
Control The character can perform fine manipulation of items, allowing him to do whatever he would normally with his hands via this power at this power’s range.
Control The Force user can pull objects out of secure mountings or out of an opponent’s grasp.
Strength (2) Spend Force to increase Sil able to be targeted per rank in Strength
Range (3) Increase powers range by a number of bands equal to Range upgrade
Magnitude (1) Spend Force to increase targets by ranks in Magnitude
Power
Sense
Description
Detect:The user may spend Force to sense all living things within short range (including sentient and non-sentient beings).

Probe: The user may spend Force to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Control Ongoing effect: Commit Force Die. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Strength When using Sense’s ongoing effects, upgrade the pool twice, instead of once.
Range (3) Spend Force to increase power’s range by a number of range bands equal to Range upgrades purchased.
Magnitude (3) Spend Force to increase number of targets affected by power equal to Magnitude upgrades purchased
Duration Sense’s ongoing effects may be triggered one additional time per round.
Control Effect: Spend Force the user senses the current thoughts of one living target with whom he is engaged.

Background

Motivation

Morality

Description

Other Notes

Secure comlink: Transmits up to medium range on planetary scale.
Add ■ to any check made to intercept and unscramble its signal.
Add □□ to Knowledge checks related to current events or conditions at the GM's discretion.

Concealing Robes: Add ■ to checks to notice or recognize an individual wearing concealing robes.

Medpack: 1 boost die to Medicine checks

Physician's Kit: 1 boost die to Medicine checks, bonus advantage on successful checks

Crossguard: May spend ☤ or ♼♼♼ on enemy Melee or Lightsaber check to disarm enemy; Adds automatic ω to successful Lightsaber combat checks when engaged with a single opponent.,

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