Xxyra Taan by Serov

Species
Kallidahin (Polis Massan)
Career
Consular
Specializations
Healer, Ascetic
System
Force and Destiny

2
Threshold 9
Current 0
Threshold 19
Current 12
Ranged 1
Melee 1

Characteristics

1
2
4
2
4
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) X 2
Negotiation (Pr) X 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun setting
Damage
6
Critical
3
Stun Cloak
Range
Engaged
Skill
Brawl
Limited Ammo 3, Stun Damage
Damage
7
Critical
3
Shock Gloves
Range
Engaged
Skill
Brawl
Stun 3
Damage
+0
Critical
5

0
305
486
2

Weapons & Armor

Second Skin Armor w/In-helmet GP scanner
Koromondain SVT-300 Stun Cloak
Shock Gloves

Personal Gear

Comlink (Handheld)
Stimpack x2

Assets & Resources

Polis Massan Bodysuit
-Bodysuit Integrated Utility Belt
-Bodysuit Integrated Glowrod
Polis Massan Voicebox
Medpack
Emergency Medpack
Blaster Pistol
Datapad
Slicer Gear

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Surgeon 1 FaD Pg. 153 When this character makes a Medicine check to help a character heal wounds, the target heals one additional wound per rank of Surgeon.
Physician 1 FaD Pg. 149 When this character makes a Medicine check to help a character heal wounds, the target heals one additional strain per rank of Physician.
Grit 2 FaD Pg. 144 Each rank of Grit increases a character's strain threshold by one.
Confidence 1 FaD Pg. 141 The character may decrease the difficulty of any Discipline check to avoid the effects of fear by one per rank of Confidence. If [they] decrease the difficulty to zero, [they] do not have to make a Discipline check.
Go Without 0 DoH Pg. 28 Once per session, the character may perform the Go Without incidental. If [they] do, [they] count as having the right tools for the job when performing the next skill check this turn.
Intense Focus 0 DoH Pg. 28 Before making a skill check, the character may perform the Intense Focus maneuver. The character suffers one strain to upgrade the ability of the skill check once.
Force Protection 1 FaD Pg. 143 Force talent. The character may take the Force Protection maneuver, suffering 1 strain and committing a number of Force dice no greater than Force rating or ranks of Force Protection. The character then increases [their] soak value by an equal amount. The character suffers 1 strain at the beginning of each of [their] turns in which [they] keep these dice committed.
Empty Soul 1 DoH Pg. 28 Force talent. If the character is carrying items that total 2 encumbrance or less (after factoring in reductions such as for armor being worn), whenever [they] make a Force power check, [they] add a light point and a dark point to the results. If a character normally carries items that total more than 2 encumbrance but discards or otherwise loses those items temporarily, the GM can rule that the character still does not gain the benefits of Empty Soul.
Iron Soul 1 DoH Pg. 28 If a character is carrying items that total 2 encumbrance or less (after factoring in reductions such as for armor being worn), at the end of the encounter [they] heal all strain that [they] are currently suffering. If a character normally carries items that total more than 2 encumbrance but discards or otherwise loses those items temporarily, the GM can rule that the character still does not gain the benefits of Iron Soul.

Force Powers

Force Rating
1
Power
Heal/Harm - FaD Pg. 292
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (light side Force user only): Spend 1force die to heal a number of wounds equal to Intellect from an engaged living creature (including user).

Harm: Spend 1 force die to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Upgrade Effect
Power
Sense - FaD Pg. 304
Description
Sense's basic power allows the Force user to sense the living Force interacting with the world around [them]. This allows [them] to perceive life and read emotions. The basic power has two ways to spend Force points:

The user may spend a Force point (◑) to sense all living things within short range of [themself] (including animals and sentient beings). The user may not activate this multiple times.
The user may spend a Force point (◑) to sense the current emotional state of one living target with whom [they] are engaged. The user may not activate this multiple times.
Upgrade Effect
Control The user gains the ability to detect the surface thoughts of the target. This power gains the effect: Spend a Force point (◑). The user senses the current thoughts of one living target with whom [they] are engaged. The user may activate this multiple times.

Background

Motivation

Faith - The Force: The character understands on some level that everything that happens, has happened, or will happen in the galaxy is part of the Force. The Force guides the galaxy and the individuals within it, and things happen for a reason.

Morality

Morality: 100
Conflict: 0

Emotional Strength: Mercy
Emotional Weakness: Naivete
Ambition: Faith: The Force
Cause: Faith: The Force

Description

Other Notes

Special Abilities: Polis Massans begin the game with one rank in Medicine. They still may not train Medicine above rank 2 during character creation.

No Vocal Chords: The vast majority of Polis Massans are born without vocal chords, though a small subset does possess them. Referred to as "speakers" by their people, these rare individuals can physically speak languages, though their voices are soft and strangely resonant. When creating a Polis Massan character, a player may spend 10 starting XP to specify that the character possesses vocal chords.

Xxyra Taan possesses vocal chords and can speak galactic basic. Her voice matches that of her telepathy, although is quieter and she is less confident with physical speech.

Telepathy: Polis Massans can communicate with other beings at short range using a simple form of telepathy. This communication is akin to a broadcast, and anyone within short range "hears" the Polis Massan's speech. Polis Massans can only "whisper" privately to beings they are engaged with.

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