Second Skin Armor
w/In-helmet GP scanner & 3-MAL Secure Comlink
Koromondain SVT-300 Stun Cloak
Personal Gear
Assets & Resources
Polis Massan Bodysuit
-Bodysuit Integrated Utility Belt
-Bodysuit Integrated Glowrod
Polis Massan Voicebox
Shock Gloves
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Surgeon
1
FaD Pg. 153
When this character makes a Medicine check to help a character heal wounds, the target heals one additional wound per rank of Surgeon.
Physician
1
FaD Pg. 149
When this character makes a Medicine check to help a character heal wounds, the target heals one additional strain per rank of Physician.
Grit
2
FaD Pg. 144
Each rank of Grit increases a character's strain threshold by one.
Confidence
1
FaD Pg. 141
The character may decrease the difficulty of any Discipline check to avoid the effects of fear by one per rank of Confidence. If [they] decrease the difficulty to zero, [they] do not have to make a Discipline check.
Go Without
0
DoH Pg. 28
Once per session, the character may perform the Go Without incidental. If [they] do, [they] count as having the right tools for the job when performing the next skill check this turn.
Intense Focus
0
DoH Pg. 28
Before making a skill check, the character may perform the Intense Focus maneuver. The character suffers one strain to upgrade the ability of the skill check once.
Force Protection
1
FaD Pg. 143
Force talent. The character may take the Force Protection maneuver, suffering 1 strain and committing a number of Force dice no greater than Force rating or ranks of Force Protection. The character then increases [their] soak value by an equal amount. The character suffers 1 strain at the beginning of each of [their] turns in which [they] keep these dice committed.
Empty Soul
1
DoH Pg. 28
Force talent. If the character is carrying items that total 2 encumbrance or less (after factoring in reductions such as for armor being worn), whenever [they] make a Force power check, [they] add a light point and a dark point to the results. If a character normally carries items that total more than 2 encumbrance but discards or otherwise loses those items temporarily, the GM can rule that the character still does not gain the benefits of Empty Soul.
Iron Soul
1
DoH Pg. 28
If a character is carrying items that total 2 encumbrance or less (after factoring in reductions such as for armor being worn), at the end of the encounter [they] heal all strain that [they] are currently suffering. If a character normally carries items that total more than 2 encumbrance but discards or otherwise loses those items temporarily, the GM can rule that the character still does not gain the benefits of Iron Soul.
Force Rating
1
FaD Pg. 143
Force talent. Each rank permanently increases the character's Force Rating by one.
Force Powers
Force Rating
2
Power
HEAL/HARM - Force Rating 1 - FaD Pg. 292
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (light side Force user only): Spend 1force die to heal a number of wounds equal to Intellect from an engaged living creature (including user).
Harm: Spend 1 force die to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Upgrade
Effect
Power
SENSE - Force Rating 1 - FaD Pg. 304
Description
Sense's basic power allows the Force user to sense the living Force interacting with the world around [them]. This allows [them] to perceive life and read emotions. The basic power has two ways to spend Force points:
The user may spend a Force point (◑) to sense all living things within short range of [themself] (including animals and sentient beings). The user may not activate this multiple times.
The user may spend a Force point (◑) to sense the current emotional state of one living target with whom [they] are engaged. The user may not activate this multiple times.
Upgrade
Effect
Control
The user gains the ability to detect the surface thoughts of the target. This power gains the effect: Spend a Force point (◑). The user senses the current thoughts of one living target with whom [they] are engaged. The user may activate this multiple times.
Range
Spend a Force point (◑) to increase the range at which the character senses living things by a number of range bands equal to the number of Range upgrades purchased. The user may activate this multiple times, increasing the range by this number each time.
Power
MOVE - Force Rating 1 - FaD Pg. 298 I think you can get
Description
At its most basic, Move allows the Force user to move small objects that are near [them]. It has one basic effect:
The user may spend a Force point (◑) to move one object of silhouette 0 that is within short range up to [their] maximum range. The default maximum range is short range. The user may not activate this multiple times.
Upgrade
Effect
Strength 1
Spend a Force point (◑) to increase the maximum silhouette of objects a character can move by a number equal to the number of Strength upgrades purchased. The user may activate this multiple times, increasing the silhouette of the objects [they] can move by this number each time.
Control 2
The user gains the ability to pull objects off secure mountings or from an opponent's grasp.
Range 1
Spend a Force point (◑) to increase the maximum range at which the user can move objects by a number of range bands equal to the number of Range upgrades purchased. The user may activate this multiple times, increasing the range by this number each time. However, remember the user must still spend Force points to activate the power's actual effects.
Control 2
The user gains the ability to move objects fast enough so as to be both difficult to dodge and capable of inflicting damage. Resulting impacts deal damage to both the target and the object being moved. The user makes a Force power check and rolls a ranged attack as part of the pool. (This attack uses the Discipline skill.)[1] The attack's difficulty is equal to the silhouette of the object being thrown instead of the normal difficulty for ranged attacks, and only succeeds if the user can also spend enough Force points (◑) to move the object. Silhouette 0 objects deal 5 damage, while other objects deal damage equal to ten times their silhouette. The number of targets affected by a single object is up to the GM, but in general, a single object should only affect a single target, unless the object is particularly large. If the player wants to use multiple objects to hit multiple targets, [they] may do so by using the rules for hitting multiple targets with the Auto-fire quality. This attack follows all the rules for ranged attacks, including ranged defense and aiming.
Background
Motivation
Faith - The Force: The character understands on some level that everything that happens, has happened, or will happen in the galaxy is part of the Force. The Force guides the galaxy and the individuals within it, and things happen for a reason.
Morality
Morality: 97
Conflict: 0
Emotional Strength: Mercy
Emotional Weakness: Naivete
Ambition: Faith: The Force
Cause: Faith: The Force
Description
Other Notes
Special Abilities: Polis Massans begin the game with one rank in Medicine. They still may not train Medicine above rank 2 during character creation.
No Vocal Chords: The vast majority of Polis Massans are born without vocal chords, though a small subset does possess them. Referred to as "speakers" by their people, these rare individuals can physically speak languages, though their voices are soft and strangely resonant. When creating a Polis Massan character, a player may spend 10 starting XP to specify that the character possesses vocal chords.
Xxyra Taan possesses vocal chords and can speak galactic basic. Her voice matches that of her telepathy, although is quieter and she is less confident with physical speech.
Telepathy: Polis Massans can communicate with other beings at short range using a simple form of telepathy. This communication is akin to a broadcast, and anyone within short range "hears" the Polis Massan's speech. Polis Massans can only "whisper" privately to beings they are engaged with.