Weapons & Armor
SKZ Sporting Blaster - rarity 5 - Ignore first "out of ammo" despair result during combat, without expending a maneuver. - encumb 3
The weapon can be modified using an Easy (1 difficulty) Mechanics check to increase damage by 2 and replace the option to 'ignore the first "out of ammo" result' with 'a despair causes the weapon to catastrophically explode and deal base damage on the user'.
Stun grenade - 2 - They can be set to detonate on impact or in 3 rounds.
Personal Gear
5 - STIMPACK- Using a stimpack heals 5 wounds for the first application, 4 on the next and so on. It takes 24 hours for stimpacks to perform at full effectiveness again, after the last application.- 25 per
5 - STIM STICK- Remove 1 setback die from checks to stay awake or to notice something when affected by fatigue. At the end of the encounter, suffer 1 strain. - 5 per
Cargo clothing - 30
Carry up to 3 items of emcumbrance 1 or lower without them counting towards the encumbrance threshold.