Convincing Demenor |
1 |
|
Remove setback per rank of convincing demeanor from deception or skullduggery checks. |
Grit |
2 |
|
Gain +1 strain threshold. |
Second Chance |
3 |
|
Once per encounter choose a number of positive dice equal to ranks in second chances and reroll them. |
Up the Ante |
1 |
|
When gambling, win 10% more credits per Up the Ante |
Double or Nothing |
0 |
|
Suffer 2 strain to perform the double or nothing incidental to increase the difficulty of the next check by 1. Then after canceling out opposing symbols, double the number of remaining advantages. |
Clever Solution |
1 |
|
Once per session, make one skill check using cunning rather than the characteristic usually associated to that skill. |
Natural Rouge |
1 |
|
Once per session, may reroll any one skullduggery stealth check. |
Supreme Double or nothing |
1 |
|
When performing the double or nothing incidental, double the amount of triumph and despair. |
Dedication |
1 |
|
Gain +1 to a single characteristic. |
Speaks Bionary |
1 |
|
When Directing NPC droids, may grant them bonus per rank of speaks binary on checks. |
Tinkerer |
1 |
|
May add one additional Hard point to a number of items equal to ranks in Tinkerer. Each Item may only be modified once. |
Inventor |
2 |
|
When constructing new items or modifying attachments, add bonus or remove setback per rank of inventor. |