Weapons & Armor
Energy Rifle-----------------Ranged(heavy)---
Damage - 9
Critical - 3
Range - Extreme
Encum - 4
Hard Points - 2/4
Specials - Burn 1, +2 Adv, Reduce difficulty at long range, add boost die to discipline checks and boost die to resist fear
Mods: Telescopic Optical Sight (HP1, reduces the difficulty of long range or extreme range checks by one), Combat Tested (HP0, adds one boost die to discipline checks and adds one boost die to resist fear), SoroSuub "Bantha's Eye" Laser Sight (HP1, adds an automatic 2 advantage to all successful attacks with this weapon)
Riot Armor------------------------------------------
Soak - 2
Encum - 3
Hard Points - 1/2
Specials - Removes setback die for checks hindered by light conditions, can detect heat sources in medium range, has a long range communicator in helmet
Mods - Chedak Communications Multi-Band Comlink (HP0, Long range communicator integrated into helmet), In-Helmet Scanner (HP1, remove one setback die from checks hindered due to light conditions and allows detection of heat sources up to medium range)