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Amphibious |
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A-CRB 59 |
Can breathe underwater and move through water without penalty. |
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Codebreaker 1 |
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A-CRB 144 |
Checks to break codes or decrypt communications get -1 difficulty and -1 black die. |
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Improved Defensive Slicing 2 |
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A-CRB 145 |
When defending computer systems, upgrade opponents' checks twice. |
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Natural Programmer |
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A-CRB 153 |
Once per session, reroll a Computers or Astrogation check. |
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Dodge 2 |
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A-CRB 146 |
When attacked, upgrade difficulty of attack up to twice and take that much strain. |
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Quick Draw |
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A-CRB 154 |
Once per round, draw or holster weapon or item as incidental. |
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Anatomy Lessons |
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A-CRB 142 |
After successful attack, spend a destiny point to add damage equal to Intellect to 1 hit. |
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Lethal Blows 3 |
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A-CRB 151 |
+30 to critical injuries dealt. |
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Master of Shadows |
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A-CRB 151 |
Once per round, take 2 strain, next Stealth or Skulduggery check -1 difficulty. |
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Stalker 2 |
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A-CRB 157 |
+2 blue dice on Stealth and Coordination checks. |
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Quick Strike 1 |
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A-CRB 154 |
Add a blue die to attacks against targets that haven't acted yet. |
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Skilled Slicer |
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A-CRB 156 |
Spend a triumph from a Computers check to make another Computers check as a maneuver. |
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Grit 2 |
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A-CRB 148 |
+2 strain threshold. |
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Technical Aptitude 1 |
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A-CRB 158 |
Computer-related tasks take 25% less time. |
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Bypass Security 1 |
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A-CRB 144 |
-1 black die on checks to disable a security device or open a locked door. |