Mechanics Utility Suit (Counts as having Tool Box)
Vibrorapier
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Toughened
1
+2 Wound Threshold
Gearhead
2
Remove setback per rank of gearhead from mechanics checks. Halve the cost to add mods and attachments.
Inventor
2
When contructing new items or modifying attachments, add boost or remove setback per rank of inventor.
Mental Tools
1
Always count as having the right tools for the job when performing mechanics checks.
Supreme Armor Master
1
Once per round, may suffer strain to take the Armor Master incidental: reduce the next critical injury suffered by 10 per point of soak, to a minimum of 1.
Dedication
1
+1 to INT
Grit
1
+1 Strain Threshold
Armor Master
1
When wearing armor, increase total soak value by 1
Force Powers
Force Rating
1
Power
Manipulate
Description
The Force user shapes machine components on a molecular level, allowing him to mend damaged mechanical systems. The Force user may spend pip to cause one vehicle or starship he is engaged with to recover one system strain. The user may activate this multiple times.
Upgrade
Effect
Control
When making a Mechanics skill check, the user may roll a Manipulate power check as part of the pool and may spend pip to gain success or advantage (user’s choice) on the check.
Control
Ongoing effect: Commit FR. One damaged weapon or item counts as being undamaged.
Background
Valk was born on Daalang, but his mother died during birth, and his father left after the death of his mother. Growing up, he was taken care of by his older brother. He didn't know much about it, but when Valk was 15, his brother died. All that Valk knew was that he had stolen from some Imperials. Those Imperials put a bounty on his brothers head, and someone collected. He was left in despair, so he turned to his work. He crafted, a trade taught by his brother. He sold what he could make to keep himself fed and housed, but he isn't content. He decided he was experienced enough for his Rumspringa. Once he left Daalang, he met a few friends. After about a year of spending time with them, he was accepted into their clan as a foundling. They were out looking for scrap one day when they got into a firefight with the Empire. It didn't go so well, and Valk was left as the only survivor in his clan. He was devastated, and returned to Daalang, determined to find some way to strike back against the Empire. To make sure that his kind would never again be stomped underneath the steel toe of the Empire.
Motivation
Obligation 10: Oath (His oath to follow the Mandalorian Creed as well as fight back against the Empire.)
Morality
Bravery – The character’s bravery is quite remarkable, he is always willing to take risks to help others.
Recklessness – Reckless behavior can leave him in dangerous situation or at the mercy of more calculating individuals.
Morality: 50
Description
Other Notes
105 Starting XP
90 Carried Over
50 XP Server Bonus
10 XP Obligation
3500 Starting Credits
1900 Credits Carrried Over
Mandalorian (+1 Melee)
30 XP on INT 3
40 XP on INT 4
30 XP on BRA 3
5 XP on Toughened
5 XP on Gearhead
5 XP on Inventor
10 XP on Gearhead
15 XP on Mental Tools
20 XP on Supreme Armor Master
10 XP on Manipulate
25 XP on Dedication
5 XP on Control Upgrade (Manipulate)
10 XP on Control Upgrade (Manipulate)
10 XP on Mechanics
15 XP on Inventor
10 XP on Grit
10 XP on Armor Master