Krath by Arakan

Species
Mountain Nikto Male
Career
Warrior
Specializations
Aggressor
System
Force and Destiny

6
Threshold 22
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Characteristics

5
3
2
1
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 3
Charm (Pr) 0
Coercion (Will) 1
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) 1
Piloting: Space (Ag) 1
Resilience (Br) 3
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 2
Vigilance (Will) 1
Brawl (Br) 3
Gunnery (Ag) 2
Lightsaber (Br) 0
Melee (Br) 4
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 1
Knowledge: Underworld (Int) 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Vibro-Ax
Range
Engaged
Skill
Melee
Pierce 2 (Bypasses 2 Soak), Vicious 3 (+30 to Critical Hits (Lethal Blows 2 already added)), Sunder (1 Advantage to damage equipment by one step, can activate multiple times, Lightsabers cannot be Destroyed)
Damage
Br+3
Critical
2+50
Vibroknuckles
Range
Engaged
Skill
Brawl
Pierce 1 (Bypasses 1 Soak), Vicious 1 (+10 to Critical Hits (Lethal Blows 2 already added)), Enhance (Enhance power checks can be made with this weapon)
Damage
Br+1
Critical
2+40

Weapons & Armor

Heavy Clothing (Soak +1)

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Natural Outdoorsman Once per session, they may reroll any one Resilience or Survival check.
Parry 2 When struck by a melee attack but before applying soak, Krath may perform Parry as an out-of-turn incidental. He suffers 3 strain, then reduces the damage by 4.
Improved Parry When Krath suffers a hit from a Brawl, Melee, or Lightsaber check that generates Despair or 3 Threat and Krath uses the Parry incidental to reduce damage from that hit, after resolving the attack, he may spend those results to inflict one hit on the attacker with a wielded Brawl, Melee, or Lightsaber weapon, inflicting the weapon’s base damage.
Lethal Blows 2 Krath adds +20 to any Critical Injury rolls inflicted on opponents.
Crippling Blow Krath increases the difficulty of his next combat check by one. If the check deals damage, the target suffers 1 strain whenever they move for the remainder of the encounter.

Force Powers

Force Rating
2
Power
Enhance
Description
When making an Athletics, Resilience, or Brawl check, the Krath may roll an Enhance power check as part of the pool. The user may spend Dark Side Points to gain Success or Advantage (user’s choice) on the check. Krath may also make a Force Leap as a maneuver by making an Enhance power check and spending 1 Dark Side Point to move anywhere within short range, and may additionally spend 1 Dark Side Point to increase the range to medium.
Upgrade Effect
Ongoing Effect: Krath may dedicate 1 Force die to increase his Brawn characteristic by 1 (this does not increase Soak or Wound Threshold, only affecting Skill and Combat checks).
Power
Move
Description
Krath may spend 1 Dark Side Point to move one silhouette 0 object within short range to another location within short range. He may spend 1 Dark Side Point to increase the range of the power by one band, spend 1 Dark Side Point to increase the silhouette of the object he can move by 1, and spend 1 Dark Side Point to increase the number of objects he moves at one time by 2 (he may activate all of these upgrades multiple times). Finally, he may hurl objects at opponents by making a Force power check and rolling a ranged attack as part of the pool. The attack’s difficulty is equal to the silhouette of the object being thrown instead of the normal difficulty for ranged attacks, and only succeeds if the user can also spend enough Dark Side Points to move the object. The attack deals damage equal to the silhouette of the object times ten (silhouette 0 objects deal 5 damage) plus one per Success. If Krath wants to throw multiple objects, he must generate enough Dark Side Points to move multiple objects, and must use the rules for Auto-fire to determine difficulty and targeting.
Upgrade Effect
Power
Open Force Power
Description
A Force-user is in tune with many aspects of the Force, not just what they are trained in. The Force-user may spend a single Destiny point to activate the most basic ability of any Force Power they are not specialized in (Full list: http://imadeyoursite.com/Edge/trees/Force%20Power%20Trees%20All.pdf ), or to create an effect that is not covered by any one specific Force Power (Some effects may be made without Destiny point usage at the GM's discretion). They must still follow the rules of said Force Power, including making Force Power checks, skill checks, etc. If the Force Power is restricted only to Light-Side Force Users, then they must spend an additional Destiny Point to use it.
Upgrade Effect

Background

Krath is a Male Mountain Nikto (greyish skin, no horns, slight facial fins) born a slave to the Hutts. From an early age, he showed an aptitude with physical labor, and was to be trained to become an elite warrior to guard the Hutts. They underestimated the hatred in his heart when the first moment that Krath was in front of a Hutt, he murdered it and cut his way out.

On the run, he hunted and murdered to make his way in the galaxy. Living in wild places, he became something of a folk story to keep children in line in colonies across the outer rim. Over time, he discovered his supernatural abilities to sense danger before it arrived, to grab objects just out of his reach, and to inflict heavy pain to his enemies. Raw and untrained, Krath uses the Dark Side of the Force as a weapon to complement his anger.

He despises weakness, particularly in the forms of compassion or charity--they are vulnerabilities to be exploited. He sees no need to sneak or hide, nor does he persuade or intimidate. If there is a problem, it can be solved through force. If he must face tough odds, then it will only serve to prove his strength.

He does not understand the power that feeds him, but his freedom is owed to the Dark Side. It infests his heart and mind, turning a powerful warrior into an unstoppable killer. He does not know what a Jedi or a Sith is--all he knows is the rage in his heart and the rush of adrenaline when he slays another enemy.

He follows the pull of the planet to further develop his dark powers and become stronger.

Motivation

Morality

Description

Other Notes

Return to Top