Obligations
Pacifist;
This Colonist abhors violence, either out of a sense of morality or cowardice. Witnessing a violent act can incense or fluster a character so much that they are unable to think straight or control their shaking hands, or simply disgust them to the point that they can't interact with their fellows. If this obligation triggers and the PC participates in a violent act, the GM may add to any skill checks they make for the remainder of the session. (This may be avoided through good roleplaying on the player's part, such as having their character always try to talk their way out of a fight, and if they're forced to do battle, only use weapons that stun or incapacitate their opponents).
Description