Aldair Wynn by Mellowcafe

Species
Corellian Human
Career
Ace
Specializations
Pilot
System
Edge of the Empire

2
Threshold 12
Current 0
Threshold 13
Current 1
Ranged 0
Melee 0

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Characteristics

2
4
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Light Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
xxxx
Unarmed
Range
Engaged
Skill
Brawl
Knockdown; Stun Setting
Damage
+0
Critical
xxxxx

10
110
60

Weapons & Armor

Light Blaster Pistol

Heavy Clothing

Personal Gear

Comlink (handheld)

Stimpack x1

Extra Reload x 1

Spacer's Duffel

Assets & Resources

Critical Injuries & Conditions

Background

Wrong Place Wrong Time ;

Motivation

Love

The character is driven by love or intimacy. The character already has a true love or strives to find the one they are meant to be with.

Obligations

Pacifist;

This Colonist abhors violence, either out of a sense of morality or cowardice. Witnessing a violent act can incense or fluster a character so much that they are unable to think straight or control their shaking hands, or simply disgust them to the point that they can't interact with their fellows. If this obligation triggers and the PC participates in a violent act, the GM may add to any skill checks they make for the remainder of the session. (This may be avoided through good roleplaying on the player's part, such as having their character always try to talk their way out of a fight, and if they're forced to do battle, only use weapons that stun or incapacitate their opponents).

Description

Other Notes

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