Once per round, may stand from seated or prone as an incidental.
Ataru Technique
1
F&D - 139
When making a check using the Lightsaber skill, the character may use Agility instead of Brawn.
Parry
1
F&D - 149
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Saber Swarm
1
F&D - 151
Perform the Saber Swarm maneuver; suffer 1 strian, to make next Lightsaber (Agility) combat check this turn gain the Linked item quality equal to Force rating during check.
Saber Throw
1
F&D - 151
Perform Saber Throw action; make Lightsaber combat check as ranged attack at target within medium range, adding [1 Force die] no greater than Force rating. Must spend {1 Force point} and succeed to hit target; spend {1 Force point} to have weapon return to hand.
Reflect
1
F&D - 150
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Hawk Bat Swoop
1
F&D - 144
Take the Hawk Bat Swoop action. Perform a Lightsaber (Agility) combat check against target within short range, adding [1 Force die] no greater than Force rating. Spend {1 Force point} to engage target and spend {1 Force point} to add {1 Advantage} to check.
Dedication
1
F&D - 141
Gain + 1 to a single characteristic. This cannot bring a characteristic above 6. (Agility)
Force Powers
Force Rating
2
Power
Move
Description
The Force user can move small objects via the power of the Force. The user may spend {1 Force point} to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade
Effect
Strength - 1
Spend {1 Force Point} to increase silhouette able to be targeted equal to Strength upgrades purchased.
Range - 2
Spend {1 Force Point} to increase power's range by a number of Range upgrades purchased.