Zynlar by vecte

Species
Mikkian
Career
Seeker
Specializations
Ataru Striker
System
Force and Destiny

4
Threshold 12
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Characteristics

2
4
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Double-Bladed Lightsaber (1 Crystal)
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Unwieldy 3
Damage
6
Critical
2
EE-3 Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Auto-fire, Stun Setting
Damage
8
Critical
3

0
250
0
5/8

Weapons & Armor

Double-Bladed Lightsaber (Encum 2, HP 4):
*1x Unmodded Ilum Crystal (2 HP) - Linked 1 property disabled until second crystal is installed.

EE-3 Blaster Carbine (Encum 3, HP 3):
*Magnetic Weapon Tether (1 HP) - May recover weapon as an incidental within engaged range.

Padded Armor (Soak 2, Encum 2, HP 0)

Personal Gear

1 - Comlink (handheld)
1 - Macrobinoculars
1 - Utility Belt
1 - Stimpack

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Jump Up 1 F&D - 146 Once per round, may stand from seated or prone as an incidental.
Ataru Technique 1 F&D - 139 When making a check using the Lightsaber skill, the character may use Agility instead of Brawn.
Parry 1 F&D - 149 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Saber Swarm 1 F&D - 151 Perform the Saber Swarm maneuver; suffer 1 strian, to make next Lightsaber (Agility) combat check this turn gain the Linked item quality equal to Force rating during check.
Saber Throw 1 F&D - 151 Perform Saber Throw action; make Lightsaber combat check as ranged attack at target within medium range, adding [1 Force die] no greater than Force rating. Must spend {1 Force point} and succeed to hit target; spend {1 Force point} to have weapon return to hand.
Reflect 1 F&D - 150 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Hawk Bat Swoop 1 F&D - 144 Take the Hawk Bat Swoop action. Perform a Lightsaber (Agility) combat check against target within short range, adding [1 Force die] no greater than Force rating. Spend {1 Force point} to engage target and spend {1 Force point} to add {1 Advantage} to check.
Dedication 1 F&D - 141 Gain + 1 to a single characteristic. This cannot bring a characteristic above 6. (Agility)

Force Powers

Force Rating
2
Power
Move
Description
The Force user can move small objects via the power of the Force. The user may spend {1 Force point} to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Strength - 1 Spend {1 Force Point} to increase silhouette able to be targeted equal to Strength upgrades purchased.
Range - 2 Spend {1 Force Point} to increase power's range by a number of Range upgrades purchased.

Background

Motivation

Morality

Description

Other Notes

Return to Top