Ensign Jale Tarb by joebelanger

Species
Duros
Career
Engineer
Specializations
Saboteur/Engineer
System
Age of Rebellion

5
Threshold 15
Current 12
Threshold 13
Current 7
Ranged 0
Melee 0

Characteristics

2
2
3
3
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0 +1 Advantage
Athletics (Br) X 1
Charm (Pr) 1
Coercion (Will) 0
Computers (Int) X 3
Cool (Pr) 1
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) X 0 +1 Blue Die
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 4
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Frag Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Limited Ammo 1
Damage
8
Critical
4
BKX-4 "Shockwave" Grenade
Range
Short
Skill
Ranged: Light
Blast 8, Knockdown, Disorient 5, Limited Ammo 1
Damage
10
Critical
5
Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
7
Critical
3

25
370
45241
13/15

Weapons & Armor

(2) Frag Grenades, Enc 1,

Heavy Blaster Pistol, Enc 2, HP 3

Riot Armor, Enc 2, HP 1, w/ Superior Armor Customization

(2) BKX-4 "Shockwave" Grenades, Enc 1

Personal Gear

Comlink (Handheld)

Emergency Medpac, Enc 1

Datapad, Enc 1

Medpac, Enc 2, 1 free Stimpack per scene

Breath Mask, Enc 1

Load Bearing Gear, Enc -3

(5) Stimpacks

Hand Scanner

Backpack, Enc -4

Utility Belt, Enc -1

(2) Droid Brain Detonator

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Intuitive Navigation 1 Age of Rebellion, 55 Add one Advantage result to all Astrogation checks.
Rapid Recovery 1 Age of Rebellion, 154 Activation: Passive, Ranked: Yes, When the character recovers strain after an encounter has concluded, he recovers one additional strain per rank in Rapid Recovery.
Second Wind 2 Age of Rebellion, 155 Activation: Active (Incidental), Ranked: Yes, Once per encounter, the character may use a Second Wind incidental to recover an amount of strain equal to his ranks in Second Wind.
Toughened 1 Age of Rebellion, 158 Activation: Passive, Ranked: Yes, The character increases his wound threshold by two per rank of Toughened. (Already applied)
Powerful Blast 2 Age of Rebellion, 154 Activation: Passive, Ranked: Yes, The character increases the Blast quality damage dealt by explosives, explosive weapons, and grenades he uses by 1 per rank of Powerful Blast.
Grit 1 Age of Rebellion, 148 Activation: Passive, Ranked: Yes, Each rank of Grit increases a character's strain threshold by one. (Already applied)
Speaks Binary 1 Age of Rebellion, 157 Activation: Passive Ranked: Yes, The character grants +1 Blue Die per rank of Speaks Binary to any tasks he directs Non-Player Character droids to perform.
Tinkerer 1 Age of Rebellion, 158 Activation: Passive Ranked: Yes, The character makes one piece of equipment more modifiable. He chooses one piece of equipment and increases its number of hard points by one. He can only do this once per piece of equipment, but can modify a number of pieces of equipment equal to his ranks in Tinkerer. If he loses a modified piece of equipment, he may apply Tinkerer to a new one.
Hidden Storage 1 Age of Rebellion, 148 Activation: Passive Ranked: Yes, Any large equipment, vehicle, or droid that the character owns has one or more hidden compartments for smuggling appropriately sized gear. The number of compartments is up to the player, but cannot be enough to hold a total encumbrance value of items more than the character's ranks in Hidden Storage. The size of the compartments are proportional to the size of the vehicle or droid in question. Most humanoid droids can only hold items equivalent in size to a one-handed weapon, whereas a silhouette 4 starship could conceal humanoids within its compartments. Any checks to detect these compartments have a Formidable difficulty.

Background

Motivation

Belief
Progress: The Empire's tight control of galactic commerce has made it hard for anyone outside the Imperial military to create or acquire new technology. The Player Character believes that the only way to bring a new era of progress to the galaxy is to remove the Emperor from power.

Duties

Rank: 1
Counter Intelligence: 0
The PC knows that the survival of the Alliance depends upon its ability to hide from the Empire and avoid complete destruction at the hands of its overwhelming military superiority. To this end, he wants to hunt down and eliminate enemy agents and threats, feed false information to Imperial intelligence networks, and cover the movements of all Alliance assets from observation and reporting.

Description

Male,

Other Notes

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