|
Point Blank (P) |
2 |
EoTE pg. 79 |
Add 1 damage per rank of point blank to damage of one hit to a successful Ranged (Heavy) or (Light) attacks made at short or engaged. (+2) |
|
Sidestep (A) |
1 |
EoTE pg. 79 |
Once per round may perform a sidestep maneuvar and suffer a number of strain to upgrade difficultly of all incoming ranged attacks by an equal number of strain suffered. It cannot exceed ranks in sidestep |
|
Strong Arm (P) |
1 |
EoTE pg. 79 |
Treat thrown weapons as if they have 1 greater range |
|
Natural Marksman (A) |
1 |
EoTE pg.79 |
Once per session, may re-roll any 1 Ranged (Heavy) or (Light) check |
|
Toughened (P) |
1 |
EoTE pg. 79 |
+2 to wound threshold |
|
Toughened (P) |
2 |
DoR pg. 107 |
+2 to wound threshold (+4) |
|
Steady Aim (P) |
1 |
DoR pg. 107 |
The character does not lose the benefits of the aim maneuver if they perform other maneuvers (including moving) or actions. They do lose the benefits of the aim maneuver if the encounter ends. |
|
Spare Clip (P) |
1 |
DoR pg. 107 |
Cannot run out of ammo due to despair. Items with limited ammo quality run out of ammo as normal. |
|
Grit (P) |
2 |
DoR pg. 107 |
+1 to strain threshold (+2) |
|
Lethal Blows (P) |
1 |
EoTE pg. 79 |
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. (+10) |
|
Combat Veteran (P) |
2 |
DoR pg. 107 |
The character adds one blue die to his Brawl and Discipline checks equal to his ranks in Combat Veteran. (+2 blue die) |
|
True Aim (A) |
2 |
EoTE pg. 79 |
Once per round, may perform a True Aim maneuverer to gain the benefits of aiming and upgrade combat checks once per rank of True Aim. |
|
Sixth Sense (P) - Head trauma scar |
1 |
EoTE pg. 142 |
+1 to ranged defense |
|
Dedication (P) |
1 |
EoTE pg. 79 |
Gain +1 to a single characteristic |
|
Deadly Accurate (P) |
1 |
EoTE pg. 79 |
When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill. (Ranged-Heavy) |
|
Grit (P) |
1 |
Collapse of the Republic |
+1 to Strain threshold |
|
Last One Standing, base ability (A) |
1 |
EoTE, DC pg. 37 |
Once per game session during a combat encounter may spen 2 Destiny Points to make a Hard Resilience check. If he succeeds he skips his next turn and eliminates all enemy minions in the encounter. |
|
Toughened (P) |
1 |
Collapse of the Republic |
+2 to Wound Threshold |
|
Swift (P) |
1 |
DoR pg. 107 |
Does not suffer usual penalties for moving through difficult terrain. |
|
Quick Strike (P) |
1 |
Collapse of the Republic |
Add a blue die per rank of Quick Strike to combat checks against targets that have not acted yet this encounter |
|
Durable (P) |
2 |
DoR pg. 107 |
May reduce any critical injuries by 10 per rank of Durable to a minimum of 1. (-20) |
|
Powerful Blast (P) |
2 |
DoR pg. 107 |
Increase Blast damage dealt by explosives, explosive weapons and grenades by 1 per rank of Powerful Blast. (+2) |
|
Swift (P) |
1 |
Collapse of the Republic |
Does not suffer any penalties for moving through difficult terrain |
|
Point Blank (P) |
1 |
Collapse of the Republic |
Add 1 damage per rank of point blank to damage of one hit to a successful Ranged (Heavy) or (Light) attacks made at short or engaged. (+1) |