Sparrow (CT9397) by Stormwind97

Species
Human (Mando)
Career
Hired Gun, Ex-Clone Trooper and ARC Trooper
Specializations
Mercenary
System
Edge of the Empire

6
Threshold 21
Current 6
Threshold 17
Current 9
Ranged 1
Melee 0

Characteristics

4
4
2
2
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) 0 +2 ranks when using Heavy Blaster Pistol Multi-Optic Sight
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 0
Resilience (Br) X 4
Skulduggery (Cun) 0
Stealth (Ag) X 4
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 2
Gunnery (Ag) X 2
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Adnostic Arms 8-gauge scatter gun
Range
Short
Skill
Ranged: Heavy
Blast 3, Knockdown [1] (standard), Blast 6 [2] (explosive), Burn 3 [3] (incendiary), Pierce 3 [4] (Beskar Rounds), Tracker Pellets [5], Ensnare 3 and Stun damage[6] (Glop Rounds)
Damage
7
Critical
6
Kal Dagger
Range
Engaged
Skill
Melee
Cortosis, Sunder, Vicious 2
Damage
+2
Critical
2
Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting, Quick Draw, Autofire, Inaccurate 1
Damage
7
Critical
3
Vibro-Bayonet for Scatter Gun
Range
Engaged
Skill
Melee
Pierce 2, inaccurate 1, Viscous 1
Damage
+3
Critical
2
Flame Projector
Range
Short
Skill
Ranged: Heavy
Burn 3, Blast 8
Damage
8
Critical
2
Ion Grenade x7
Range
Short
Skill
Ranged: Light
Blast 7, Disorient 5, Limited Ammo 1, Stun Damage (Droid Only)
Damage
10
Critical
5

0
715
1200
11/16

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Gruesome Injury
Agonizing Wound

Talents

Name Rank Book & Page Description
Point Blank (P) 2 EoTE pg. 79 Add 1 damage per rank of point blank to damage of one hit to a successful Ranged (Heavy) or (Light) attacks made at short or engaged. (+2)
Sidestep (A) 1 EoTE pg. 79 Once per round may perform a sidestep maneuvar and suffer a number of strain to upgrade difficultly of all incoming ranged attacks by an equal number of strain suffered. It cannot exceed ranks in sidestep
Strong Arm (P) 1 EoTE pg. 79 Treat thrown weapons as if they have 1 greater range
Natural Marksman (A) 1 EoTE pg.79 Once per session, may re-roll any 1 Ranged (Heavy) or (Light) check
Toughened (P) 1 EoTE pg. 79 +2 to wound threshold
Toughened (P) 2 DoR pg. 107 +2 to wound threshold (+4)
Steady Aim (P) 1 DoR pg. 107 The character does not lose the benefits of the aim maneuver if they perform other maneuvers (including moving) or actions. They do lose the benefits of the aim maneuver if the encounter ends.
Spare Clip (P) 1 DoR pg. 107 Cannot run out of ammo due to despair. Items with limited ammo quality run out of ammo as normal.
Grit (P) 2 DoR pg. 107 +1 to strain threshold (+2)
Lethal Blows (P) 1 EoTE pg. 79 Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. (+10)
Combat Veteran (P) 2 DoR pg. 107 The character adds one blue die to his Brawl and Discipline checks equal to his ranks in Combat Veteran. (+2 blue die)
True Aim (A) 2 EoTE pg. 79 Once per round, may perform a True Aim maneuverer to gain the benefits of aiming and upgrade combat checks once per rank of True Aim.
Sixth Sense (P) - Head trauma scar 1 EoTE pg. 142 +1 to ranged defense
Dedication (P) 1 EoTE pg. 79 Gain +1 to a single characteristic
Deadly Accurate (P) 1 EoTE pg. 79 When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill. (Ranged-Heavy)
Grit (P) 1 Collapse of the Republic +1 to Strain threshold
Last One Standing, base ability (A) 1 EoTE, DC pg. 37 Once per game session during a combat encounter may spen 2 Destiny Points to make a Hard Resilience check. If he succeeds he skips his next turn and eliminates all enemy minions in the encounter.
Toughened (P) 1 Collapse of the Republic +2 to Wound Threshold
Swift (P) 1 DoR pg. 107 Does not suffer usual penalties for moving through difficult terrain.
Quick Strike (P) 1 Collapse of the Republic Add a blue die per rank of Quick Strike to combat checks against targets that have not acted yet this encounter
Durable (P) 2 DoR pg. 107 May reduce any critical injuries by 10 per rank of Durable to a minimum of 1. (-20)
Powerful Blast (P) 2 DoR pg. 107 Increase Blast damage dealt by explosives, explosive weapons and grenades by 1 per rank of Powerful Blast. (+2)
Swift (P) 1 Collapse of the Republic Does not suffer any penalties for moving through difficult terrain
Point Blank (P) 1 Collapse of the Republic Add 1 damage per rank of point blank to damage of one hit to a successful Ranged (Heavy) or (Light) attacks made at short or engaged. (+1)

Background

Motivation

Obligations

Description

Other Notes

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