Rassk by ObiWan92

Species
Trandoshan
Career
Hired Gun
Specializations
Marauder
System
Edge of the Empire

9
Threshold 24
Current 3
Threshold 15
Current 3
Ranged 0
Melee 2

Characteristics

6
2
2
3
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 5
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Claws
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown
Damage
7
Critical
3
Mk. VIII Vibrosaw
Range
Engaged
Skill
Melee
Pierce 2, Sunder, Vicious 3, Cumbersome 5, Accurate 2
Damage
12
Critical
2
Retractable Wrist Blades
Range
Engaged
Skill
Melee
Pierce 1, Defensive 2
Damage
7
Critical
3

0
235
0
7/11

Weapons & Armor

Mk. VIII Vibrosaw - 5 Encumbrance, 0 HP (The weapon requires two hands to wield. A despair result gets the user hit with the attack instead of the target (even if it would have missed))

N-57 Armor - 5 Encumbrance, 3 HP (As a maneuver, recharge an energy weapon or device that has run out of power or ammunition)

Personal Gear

2 Stimpacks

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Infrared Vision 1 Trandoshan (1) Remove 1s for darkness
Regeneration 1 Trandoshan (1) When recovering 1 or more wounds through natural rest or a bacta tank, recover 1 additional wound. May also regrow lost limbs after a few months
Toughened 3 Marauder (3) The character increases [their] wound threshold by two per rank of Toughened
Frenzied Attack 2 Marauder (2) When making a Melee or Brawl combat check, the character may suffer a number of strain, then upgrade the ability of [their] combat check by that number. This number cannot exceed [their] ranks in Frenzied Attack
Feral Strength 2 Marauder (2) The character adds 1 damage per rank of Feral Strength to one hit of [their] successful Brawl and Melee attacks
Lethal Blows 2 Marauder (2) The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents
Enduring 1 Marauder (1) The character gains +1 soak value per rank of Enduring
Rapid Recovery 1 Biofeedback System (1) When the character recovers strain after an encounter has concluded, [they] recover one additional strain per rank in Rapid Recovery

Background

Motivation

Obligations

Description

Other Notes

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