Edge of the Empire
| Threshold | 24 |
| Current | 3 |
| Threshold | 15 |
| Current | 3 |
| Ranged | 0 |
| Melee | 2 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 1 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 2 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 2 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 5 | ||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Claws |
RangeEngaged |
SkillBrawl |
|
| Disorient 1, Knockdown |
Damage7 |
Critical3 |
|
| Mk. VIII Vibrosaw |
RangeEngaged |
SkillMelee |
|
| Pierce 2, Sunder, Vicious 3, Cumbersome 5, Accurate 2 |
Damage12 |
Critical2 |
|
| Retractable Wrist Blades |
RangeEngaged |
SkillMelee |
|
| Pierce 1, Defensive 2 |
Damage7 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Infrared Vision | 1 | Trandoshan (1) | Remove 1s for darkness |
| Regeneration | 1 | Trandoshan (1) | When recovering 1 or more wounds through natural rest or a bacta tank, recover 1 additional wound. May also regrow lost limbs after a few months |
| Toughened | 3 | Marauder (3) | The character increases [their] wound threshold by two per rank of Toughened |
| Frenzied Attack | 2 | Marauder (2) | When making a Melee or Brawl combat check, the character may suffer a number of strain, then upgrade the ability of [their] combat check by that number. This number cannot exceed [their] ranks in Frenzied Attack |
| Feral Strength | 2 | Marauder (2) | The character adds 1 damage per rank of Feral Strength to one hit of [their] successful Brawl and Melee attacks |
| Lethal Blows | 2 | Marauder (2) | The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents |
| Enduring | 1 | Marauder (1) | The character gains +1 soak value per rank of Enduring |
| Rapid Recovery | 1 | Biofeedback System (1) | When the character recovers strain after an encounter has concluded, [they] recover one additional strain per rank in Rapid Recovery |