|
Conditioned |
2 |
FnD, 87 |
Remove BLACK per rank from Ath and Coord checks. Reduce damage from falling by 1 per rank |
|
Improved Parry |
3 |
FnD, 87 |
When hit by a melee, suffer 3 strain to reduce damage by 2+rank. When Parrying a Melee hit, spend Despair or 3 Threat to hit attacker once with lightsaber base damage. |
|
Jump Up |
1 |
|
Once per round may stand as incidental |
|
Quick Draw |
2 |
|
Once per round, draw or holster weapon or item as incendental |
|
Dodge |
2 |
|
When targeted, may perform dodge to suffer strain no greater than ranks to upgrade check by that number |
|
Reflect |
2 |
|
When hit by ranged, suffer 3 strain to reduce damage by 2 plus ranks |
|
Ataru Technique |
1 |
|
Use agility for lightsaber |
|
Quick Strike |
3 |
|
Add BLUE per rank to combat checks against targets that have not acted this encounter |
|
Hawk Bat Swoop |
1 |
|
Action: Lightsaber combat check at short range. FORCE no greater than rating, 1 point to engage, 1 point to add advantage |
|
Saber Swarm |
1 |
|
Maneuver: Suffer 1 strain, next Lightsaber check gains Linked equal to force rating |
|
Saber Throw |
1 |
|
Action: Lightsaber combat check as ranged attack in medium range.Add FORCE no greater than Force Rating. Pip to hit, Pip to return weapon |
|
Grit |
2 |
|
+1 Strain |
|
Toughened |
1 |
|
+2 Wound |
|
Dedication |
2 |
|
+1 Characteristic |
|
Lethal Blows |
3 |
|
+ 10/rank to Crit roll |
|
Improved Hunter's Quarry |
1 |
|
Maneuver/2 strain: Hard Survival Check, upgrade ability of attacked against a target at long range until end of next turn |
|
Precise Aim |
2 |
|
Once per round, aim = strain no greater than ranks, reduce target defense by that much |
|
Mind Over Matter |
1 |
|
Destiny Point to recover strain equal to willpower |
|
Terrifying Kill |
1 |
|
Maneuver: 1 DP after incapacitating or inflicting crit. FORCE no greater than Force rating, spend Pips to inflict 1 strain on each character within short range of target |
|
Marked for Death |
1 |
|
Maneuver: Commit 1 FORCE, add 2 ADV to combat checks against target. Cannot use again until target is incapacitated |
|
Deathblow |
1 |
|
After making successful attack with personal weapon, 1 DP to add damage equal to Willpower to one hit of attack. |
|
Essential Kill |
1 |
|
WHen making non-gunnery combat check, add FORCE no greater than rating to the check. Spend PIP to add ADV, or 3 PIPS to add TRIMUPH |
|
Force Rating |
1 |
|
+1 Force |