Hutt Inquisitor by JHoff23

Species
Hutt
Career
Seeker
Specializations
Ataru Striker, Executioner
System
Force and Destiny

3
Threshold 18
Current 0
Threshold 16
Current 0
Ranged 0
Melee 0

Characteristics

3
5
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 3
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 3
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 3
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 3
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 3
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Great Saber
Range
Engaged
Skill
Lightsaber
Damage
Critical

550
600

Weapons & Armor

Great Saber - Dragite Gem, Superior Hilt Personalization, Extended Hilt. 11 damage, Vicious 1, Superior, Breach 1, Concussive 2, Disorient 3, Sunder

Hutt Shell Armor - Cortosis, Defense 2, Soak 3, Superior, Energy Dispersion System

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Conditioned 2 FnD, 87 Remove BLACK per rank from Ath and Coord checks. Reduce damage from falling by 1 per rank
Improved Parry 3 FnD, 87 When hit by a melee, suffer 3 strain to reduce damage by 2+rank. When Parrying a Melee hit, spend Despair or 3 Threat to hit attacker once with lightsaber base damage.
Jump Up 1 Once per round may stand as incidental
Quick Draw 2 Once per round, draw or holster weapon or item as incendental
Dodge 2 When targeted, may perform dodge to suffer strain no greater than ranks to upgrade check by that number
Reflect 2 When hit by ranged, suffer 3 strain to reduce damage by 2 plus ranks
Ataru Technique 1 Use agility for lightsaber
Quick Strike 3 Add BLUE per rank to combat checks against targets that have not acted this encounter
Hawk Bat Swoop 1 Action: Lightsaber combat check at short range. FORCE no greater than rating, 1 point to engage, 1 point to add advantage
Saber Swarm 1 Maneuver: Suffer 1 strain, next Lightsaber check gains Linked equal to force rating
Saber Throw 1 Action: Lightsaber combat check as ranged attack in medium range.Add FORCE no greater than Force Rating. Pip to hit, Pip to return weapon
Grit 2 +1 Strain
Toughened 1 +2 Wound
Dedication 2 +1 Characteristic
Lethal Blows 3 + 10/rank to Crit roll
Improved Hunter's Quarry 1 Maneuver/2 strain: Hard Survival Check, upgrade ability of attacked against a target at long range until end of next turn
Precise Aim 2 Once per round, aim = strain no greater than ranks, reduce target defense by that much
Mind Over Matter 1 Destiny Point to recover strain equal to willpower
Terrifying Kill 1 Maneuver: 1 DP after incapacitating or inflicting crit. FORCE no greater than Force rating, spend Pips to inflict 1 strain on each character within short range of target
Marked for Death 1 Maneuver: Commit 1 FORCE, add 2 ADV to combat checks against target. Cannot use again until target is incapacitated
Deathblow 1 After making successful attack with personal weapon, 1 DP to add damage equal to Willpower to one hit of attack.
Essential Kill 1 WHen making non-gunnery combat check, add FORCE no greater than rating to the check. Spend PIP to add ADV, or 3 PIPS to add TRIMUPH
Force Rating 1 +1 Force

Force Powers

Force Rating
2
Power
Enhance
Description
Upgrade Effect
Control Ongoing: Commit FORCE, increases BRAWN by 1
Control Ongoing: Commit FORCE, increases AGILITY by 1
Control Can be used with Piloting Space
Control May Force Leap and Maneuer
Control Force Leap Action: Make Enhance check, spend pip to jump horizontally to any location in short range
Control Can be used with Coordination
Range Spend PIP to increase range by a number of range bands equal to Range upgrades purchased
Control Can be used with Brawl
Control Can be used with Piloting Planetary
Control Can jump Vertically in addition to Horizontally
Control Can be used with Resilience

Background

Motivation

Morality

Description

Other Notes

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