|
Desert Dwellers |
1 |
Twi'lek |
When making skill checks, may remove 1 setback die imposed due to arid or hot environmental conditions |
|
Parry |
7 |
Padawan (2); Knight (2); Ataru Striker (3) |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry |
|
Toughened |
2 |
Padawan |
Gain +2 wound threshold |
|
Quick Draw |
1 |
Padawan |
Once per round, draw or holster a weapon or accessible item as an incidental. |
|
Grit |
4 |
Padawan (2); Knight (2) |
Gain +1 strain threshold |
|
Reflect |
6 |
Padawan (2); Knight (2); Ataru Striker (2) |
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect |
|
Well-Rounded |
1 |
Padawan |
Choose any 2 skills (Astrogation and Knowledge (Outer Rim)). They permanently become career skills. |
|
Sense Danger |
1 |
Padawan |
Once per game, remove 2 setback from any 1 check |
|
Learning Opportunity |
1 |
Padawan |
Once per round, the character may spend 3 advantage from a check they fail to upgrade the ability of their next check once |
|
Valuable Facts |
1 |
Padawan |
Once per encounter, perform Valuable Facts action: make an Average Knowledge check; if successful, add 1 triumph to one ally's skill check during the encounter |
|
Force Rating |
3 |
Padawan; Knight; Master |
Gain +1 Force rating |
|
Adaptable |
1 |
Padawan |
When resolving a check that uses a skill in which they have no ranks, may spend 1 Destiny Point to remove one Despair or to remove Threat equal to ranks in Cool |
|
Something to Prove |
1 |
Padawan |
Once per session, suffer 4 strain to reroll a failed check. If the check succeeds, heal 4 strain |
|
Beginner's Luck |
1 |
Padawan |
Once per session when the character makes a check, may add successes equal to the number of light side Destiny Points in the Destiny pool to the results |
|
Temple Training |
1 |
Padawan |
Before making a Lightsaber check, may spend 1 Destiny Point to add damage equal to ranks in Knowledge (Lore) |
|
Sincerest Flattery |
1 |
Padawan |
Once per encounter when the character makes a check using a skill another character has previously used during the encounter, add 2 boost dice |
|
Dedication |
1 |
Padawan |
Gain +1 to a single characteristic (Agility) |
|
Jump Up |
1 |
Knight |
Once per round, may stand from prone or seated as an incidental |
|
Researcher |
3 |
Knight (2); Master |
Remove 1 setback die per rank of Researcher from Knowledge checks. Researching a subject takes half the time |
|
Sense Emotions |
1 |
Knight |
Add 1 boost die to all Charm, Coercion, and Deception checks unless target is immune to Force powers |
|
Improved Reflect |
1 |
Knight |
When reflecting a hit that generated 1 Despair or 3 Threat, may hit one target in medium range with the same damage as the initial hit, after original attack resolves |
|
Improved Parry |
1 |
Knight |
When parrying a hit that generated 1 Despair or 3 Threat, may hit attacker once with Brawl, Lightsaber, or Melee weapon (dealing base damage) after original attack resolves |
|
Balance |
1 |
Knight |
When the character heals strain at the end of the encounter, they may add Force dice per Force rating. They recover additional strain equal to Force points generated |
|
Circle of Shelter |
1 |
Knight |
When an engaged ally suffers a hit, may use Parry or Reflect incidental against the hit |
|
Side by Side |
1 |
Knight |
While the character and one or more engaged allies are wielding lightsabers, add 1 Threat to all combat checks that target the character or those allies |
|
Will of the Force |
1 |
Knight |
Once per round after failing a skill check, may convert 1 dark side Destiny Point to a light side Destiny Point |
|
Guardian of the Republic |
1 |
Knight |
After the character uses Parry or Reflect to reduce damage from a hit against an ally, that ally cannot be targeted by combat checks for the rest of the round |
|
Saber Throw |
1 |
Knight |
Perform Saber Throw action: make Lightsaber combat check as ranged attack at target within medium range, adding Force dice no greater than Force rating. Must spend 1 Force point and succeed to hit target; spend 1 Force point to have weapon return to hand |
|
Dedication |
1 |
Knight |
Gain +1 to a single characteristic (Agility) |
|
Conditioned |
2 |
Ataru Striker |
Remove 1 setback per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned |
|
Dodge |
2 |
Ataru Striker |
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade difficulty of the check by that number |
|
Quick Strike |
1 |
Ataru Striker |
Add 1 boost die per rank of Quick Strike to combat checks against targets that have not acted yet this encounter |
|
Dedication |
1 |
Ataru Striker |
Gain +1 to a single characteristic (Agility) |
|
Hawk Bat Swoop |
1 |
Ataru Striker |
Take the Hawk Bat Swoop action: perform a Lightsaber (Agility) combat check against target within short range, adding Force dice no greater than Force rating. Spend 1 Force point to engage target and spend 1 Force point to add 1 advantage to check |
|
Ataru Technique |
1 |
Ataru Striker |
When making a check using the Lightsaber skill, may use Agility instead of Brawn |
|
Saber Swarm |
1 |
Ataru Striker |
Perform the Saber Swarm maneuver: suffer 1 strain to make next Lightsaber (Agility) combat check this turn gain the Linked item quality equal to Force rating during check |
|
Confidence |
1 |
Master |
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence |
|
Nobody's Fool |
1 |
Master |
May upgrade difficulty of incoming Charm, Coercion, and Deception checks once per rank of Nobody's Fool |
|
Center of Being |
2 |
Master |
Take a Center of Being maneuver: until beginning of next turn, incoming attacks increase critical rating by 1 per rank of Center of Being |
|
Improved Confidence |
1 |
Master |
May spend 1 triumph on fear checks to give allies in short range 1 success on the same fear check |
|
Improved Nobody's Fool |
1 |
Master |
May spend 1 Despair or 2 Threat from an incoming Charm, Coercion, or Deception check to inflict strain on the opponent equal to ranks in Nobody's Fool |
|
Flows Through All Things |
1 |
Master |
May perform a maneuver to recover strain equal to Force rating |
|
Bound Together |
1 |
Master |
Perform the Bound Together maneuver: until next turn, when character or an ally within short range suffers strain, reduce amount by current number of light side Destiny Points |
|
Master of the Order |
1 |
Master |
Can spend 2 Destiny Points during a single action |
|
There is No Try |
1 |
Master |
Once per session before an ally rolls the dice for a check, character may spend 1 Destiny Point to allow ally to automatically succeed at the check with 1 success and no other results |
|
Powerful Ally |
1 |
Master |
May spend a Destiny Point to use the basic version of a Force power they have not purchased or apply the effects of a control upgrade they have not purchased |
|
The Force is My Ally |
1 |
Master |
Once per session, may suffer 2 strain to perform Force power action as a maneuver |
|
Improved Center of Being |
1 |
Master |
Suffer 1 strain to perform Center of Being maneuver as an incidental |
|
Sum Djem |
1 |
Master |
May spend 1 triumph or 2 advantage with successful Lightsaber check to disarm opponent |
|
Forewarning |
1 |
Master |
Perform the Forewarning action: all allies within medium range increase defense by character's Force rating until they act in the encounter |
|
Supreme Center of Being |
1 |
Master |
When the character performs the Center of Being maneuver, the effects apply to ranged attacks as well |
|
Dedication |
1 |
Master |
Gain +1 to a single characteristic (Brawn) |