Sarenda by Ravenbane13

Species
Human
Career
Guardian
Specializations
Soresu Defender
System
Force and Destiny

4
Threshold 15
Current 9
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
2
3
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Int) X 2
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1
Damage
6
Critical
2
Fists
Range
Engaged
Skill
Brawl
Damage
3
Critical
5

25
160
100

Weapons & Armor

Lightsaber, heavy clothes

Personal Gear

1 stimpack, comlink, tool kit

a number of parts, supplies, and trade goods worth 500 credits

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Reflect 1 FaD 150 When you are hit by Ranged (Light) or Ranged (Heavy) attack, you may suffer 3 strain to reduce the damage dealt by that attack (after accounting for soak) by 3.
Parry 1 When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check) the character may take a Parry incidental. They suffer 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus their ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon.
Soresu Technique 1 Force talent. When making a Lightsaber skill check, the character may use Intellect instead of Brawn.
Defensive Stance 1 Once per round on the character's turn, the character may perform a Defensive Stance maneuver to defend against incoming melee attacks. [They] then suffer a number of strain no greater than [their] ranks in Defensive Stance. Until the start of the character's next turn, upgrade the difficulty of all melee combat checks targeting the character a number of times equal to the strain suffered by the character this way.
Toughened 1 The character increases [their] wound threshold by two per rank of Toughened.
Grit 1 ach rank of Grit increases a character's strain threshold by one.

Force Powers

Force Rating
1
Power
Enhance
Description
You can use 1 Force point to enhance your physical abilities. Spend 1 Force point to jump to a location within short range. Roll the Force die when you make an Athletics check. Each force point adds 1 Success or Advantage to the results; your choice. (You don't have to use an action to do this, you can do it anytime you make an Athletics check.
Upgrade Effect
Range Spend 1 Force point to increasse the range of your jump to medium range.

Background

Sarenda grew up with too many sisters and not enough space in a
farmstead on the planet of Taanab. She was close to her sisters, and
protective of them. More than one farmhand found himself face down in
the dirt after a rude comment or a teasing gesture. As much as she was
protective of her sisters and others, Sarenda did always enjoy seeing bullies
get their just deserts.

But Sarenda also craved space to herself. She got some of it by helping her
father and aunt in the garage and machine shop, repairing speeders and other
farm equipment for hour after peaceful hour. She had a natural talent with the
machines, and learned a great deal from her father and aunt. But the true
escapes were her regular trips out into Taanab's wilderness, exploring wooded
glens and rocky caverns, climbing trees, and scaring grunn dogs.

On one such trip, she found a secluded cave that opened up into a chamber
with smooth, hand carved walls. There were ancient statues and carvings in
the chamber, and the skeleton of a long-dead alien with a strange machine
clutched in one withered talon. She brought the device home and worked on it
in the machine shop. After hours of experimentation, she managed to activate
the small cylinder, only to discover that it projected a blade of pure energy.
The blade could cut through absolutely anything, and-to her satifaction-
proved very good at scaring away the local boys. Sarenda ran to her father to
find out more.

Her father told her that the weapon was called a "lightsaber." Her aunt
said that the fact that she had been able to repair it meant that she was
sensitive to something called the Force. And it also meant that Sarenda had
to leave Taanab. Her aunt gave her the name of one of her dear friends, a
scholar named Hethan Romund, and told Sarenda to seek the scholar out.
Unfortunately, Round had been captured and taken to the planet of Spintir.

Motivation

Justice: In a galaxy full of wrongdoing, justice must be done. The character seeks to bring justice to those who deserve it, while helping victims of injustice to right the wrongs done to them.

Morality

Morality: 45
Conflict: 0

Emotional Strength: Compassion
Sarenda always has time to help those in need, and she rarely considers anything she owns so important that she would not give it to someone who needs it more. What’s more, Sarenda’s sense of compassion doesn’t stop at charity and empathy—she is a tireless crusader who seeks to fight injustice and halt the problems afflicting the galaxy at their source. At her best, Sarenda is a selfless champion for the downtrodden

Emotional Weakness: Cruelty
Sarenda doesn’t just want to help the helpless, but to stop those who would prey on them. Sometimes she can do this with persuasive words or a tough stance, but at other times, she finds that only violence can dissuade someone. At times like these, it can be hard for Sarenda not to feel a sense of satisfaction in letting loose on a deserving target, even if her foe is no match for her. At her worst, Sarenda ends up becoming just another predator, albeit one with a particular choice in targets.

Description

Other Notes

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