Gavin Manx by NingKun

Species
Human
Career
Inquisitor
Specializations
Nemesis
System
Force and Destiny

7
Threshold 25
Current 8
Threshold 23
Current 7
Ranged 1
Melee 1

Characteristics

5
4
3
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 2
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 4
Piloting: Space (Ag) X 4
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 4
Melee (Br) X 3
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Basic Lightsaber
Range
Engaged
Skill
Lightsaber
Can use Agility instead of Brawl for lightsaber. Breach 1, Sunder
Damage
6
Critical
2

Weapons & Armor

Basic Lightsaber
Armored Robes

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Adversary - 3 Upgrade the difficulty of any combat check targeting this character once per rank of Adversary.
Ataru Technique When making a check using the Lightsaber skill, the character may use Agility instead of Brawn.
Intense Focus Perform an Intense Focus maneuver; suffer 1 strain and upgrade the ability of the next skill check once.
Parry - 4 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.

Force Powers

Force Rating
Power
Move
Description
As an action, the Inquisitor may spend φ to move one silhouette 0 object within short range to another location within short range. If successful, he may spend φφ to deal damage equal to Willpower with a critical rating of 4, dealing one additional damage per ☼. The Inquisitor may spend φ to increase the range by one range band, may spend φ to increase the silhouette of the object by 1, and may spend φ to increase the number of objects he may move at one time by two (all upgrades may be activated multiple times). Additionally, he may hurl an object at opponents making a Discipline check with a difficulty equal to the silhouette of the object. If successful, the attack deals damage equal to the silhouette times 10 (silhouette 0 objects deal 5 damage), plus one for each ☼. To hurl multiple objects, the Inquisitor must generate enough φ to move each object, and use Auto-Fire rules.
Upgrade Effect

Background

Motivation

Morality

Description

Other Notes

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