Maldora's Lightsaber - Damage 12, Critical 1, Hard Points 6, Encumberance 1, Rarity 4; Skill - Lightsaber, Range - Engaged; Qualities: Breach 1, Sunder, Accurate 1, Superior, Vicious 1; Features - 1 Damage +1 Mod, Personalized design: When the lightsaber's creator makes a successful Lightsaber check, and automatic success is added. All others add automatic threat. 1 add one Advantage to Combat Check mod. Attachments: Custom Grip (1 remove 1 black die from all attack checks when using this weapon mod. Anyone other than the owner adds 2 black die to combat checks using this weapon. Quality 1 (Accurate 1) mod), Superior Hilt Personalization (Quality (Superior) mod), Extended Hilt (1 Damage +1 mod, 1 Quality (Vicious) mod), Overcharged Power Cell (Wielder can spend Advantage from combat checks to increase damage by 1), Dantari Crystal (Changes base damage to 7 mod, Changes base critical rating to 2 mod. 1 grant Quality (Breach 1) mod. Quality (Sunder) mod. When making a Force power check as part of a combat check, may spend force points to recover 2 strain.
Jedi Pathfinder Armor - Soak 3, Hard Points 1, Encumbrance 1, Defense: Melee 0, Ranged 1; Superior Armor Customization (Quality (Superior) Mod); Custom Fit: Removes 1 Black Die from Athletics and Stealth Checks.
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Toughened, rank 2
Core, 153
+2 to wound threshold per rank
Parry, rank 2
Core, 149
suffer3 strain and reduce damage dealt by 2 + ranks in Parry
Grit, rank 1
Core, 144
+1 strain threshold per rank
Intimidating, rank 1
Core, 145
may downgrade the difficulty of a Coercion check they make or upgrade the difficulty of a Coercion check targeting them by suffering strain, limited by ranks
Quick Strike
Core, 150
Add one Blue Die per rank to any attack made against a target that has not acted this round
Second Wind, rank 1
Core, 151
Once per encounter, may recover strain equal to ranks
Lethal Blows, rank 1
KoF, 31
+10 per rank to any Critical Injury rolls inflicted
Embrace Your Hate, rank 1
KoF, 30
After making a successful Brawl. Lightsaber, or Melee combat check, the character may spend one Destiny Point and then gain Conflict equal to t he number of dark side Destiny Points in the Destiny pool to add an equal amount of damage to one hit of t he attack, The character may use this ability once per encounter for each rank of Embrace Your Hate. A character who has purchased one or more ranks of this talent automatically gains 1 Conflict at the beginning of a game session.
Conditioned, rank 1
Core, 141
Removes 1 black die per rank from Athletics and Coordination checks. Reduces damage and strain by 1 per rank from falling
Multiple Opponents
Core, 147
Add 1 blue die to brawl, melee, or lightsaber check when engaged with multiple opponents, including single groups of multiple minions
Force Powers
Force Rating
2
Power
Enhance
Description
- spend a Force pip to gain either a success or advantage on an athletics check
Upgrade
Effect
Power
Move
Description
Spend a Force Pip to:
- move one bject of silhoutte 0 a short range
Upgrade
Effect
Power
Sense
Description
Spend a Force Pip to:
- sense all living things near by
- current mood of a target
Upgrade
Effect
Power
Influence
Description
- Inflict one strain by spending a Force Pip
- Generate negative emotions by spending a Darkside Force Pip
- Generate positive emotions by spending a Lightside Force Pip
- Generate neutral emotions with a Force Pip
Upgrade
Effect
Power
Endure
Description
Commit a force die to ignore the effects of a critical injury
Upgrade
Effect
Background
Motivation
Morality
Description
Other Notes
add 2 blue die to next check when facing feeling of isolation, fear, or doubt