Saw Gerrera by Hunoking5

Species
Human
Career
Commander
Specializations
System
Age of Rebellion

7
Threshold 18
Current 0
Threshold 16
Current 0
Ranged 1
Melee 1

Characteristics

3
3
3
4
5
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 2
Charm (Pr) 0
Coercion (Will) 4
Computers (Int) 0
Cool (Pr) 3
Coordination (Ag) 3
Deception (Cun) 2
Discipline (Will) 4
Leadership (Pr) 3
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 3
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 3
Survival (Cun) 2
Vigilance (Will) 0
Brawl (Br) 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 3
Ranged: Heavy (Ag) 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 2
Knowledge: Underworld (Int) 2
Knowledge: Warfare (Int) 5
Knowledge: Xenology (Int) 0

Attacks

Modified Heavy Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Encumbrance 4; Accurate 1; Vicious 2
Damage
10
Critical
3
Concussion Grenade
Range
Short
Skill
Ranged: Light
Blast 6; Disorient 3
Damage
8
Critical
4

Weapons & Armor

Pressurized Life-Support Armor & Cybernetics: +2 Soak, allows him to breathe in toxic atmospheres or hard vacuums for up to 2 hours.

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Fearsome Reputation 2 When an enemy target makes a check due to Saw's actions or presence, upgrade the difficulty of that check once per rank of Fearsome Reputation.
Guerrilla Tactician 4 On the first turn of combat, Saw grants all allies within medium range one boost die per rank of Guerilla Tactician to their first ranged combat check
Paranoid Reflexes 2 Saw adds a black die to all checks made to negotiate with him per rank of Paranoid Reflexes. Saw suffers no disadvantages from being ambushed..
Adversary 3 Upgrade the difficulty of combat checks made against Saw a number of times equal to Adversary rank.
Make An Example 1 When Saw inflicts a Critical Injury, all enemies within short range from him must make a Discipline check (difficulty 2) to avoid the fear condition

Background

Motivation

Duties

Description

Other Notes

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