Age of Rebellion
| Threshold | 18 |
| Current | 0 |
| Threshold | 16 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 2 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 4 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 3 | |||
| Coordination (Ag) | 3 | |||
| Deception (Cun) | 2 | |||
| Discipline (Will) | 4 | |||
| Leadership (Pr) | 3 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 2 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 3 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 3 | |||
| Survival (Cun) | 2 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 2 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 3 | |||
| Ranged: Heavy (Ag) | 4 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 2 | |||
| Knowledge: Underworld (Int) | 2 | |||
| Knowledge: Warfare (Int) | 5 | |||
| Knowledge: Xenology (Int) | 0 |
| Modified Heavy Blaster Carbine |
RangeMedium |
SkillRanged: Heavy |
|
| Encumbrance 4; Accurate 1; Vicious 2 |
Damage10 |
Critical3 |
|
| Concussion Grenade |
RangeShort |
SkillRanged: Light |
|
| Blast 6; Disorient 3 |
Damage8 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Fearsome Reputation | 2 | When an enemy target makes a check due to Saw's actions or presence, upgrade the difficulty of that check once per rank of Fearsome Reputation. | |
| Guerrilla Tactician | 4 | On the first turn of combat, Saw grants all allies within medium range one boost die per rank of Guerilla Tactician to their first ranged combat check | |
| Paranoid Reflexes | 2 | Saw adds a black die to all checks made to negotiate with him per rank of Paranoid Reflexes. Saw suffers no disadvantages from being ambushed.. | |
| Adversary | 3 | Upgrade the difficulty of combat checks made against Saw a number of times equal to Adversary rank. | |
| Make An Example | 1 | When Saw inflicts a Critical Injury, all enemies within short range from him must make a Discipline check (difficulty 2) to avoid the fear condition |