Zetnu'ri by followmyvoice

Species
Twi'lek
Career
Smuggler
Specializations
Scoundrel, Thief, Charmer
System
Edge of the Empire

3
Threshold 11
Current 0
Threshold 15
Current 0
Ranged 1
Melee 1

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Characteristics

1
3
2
3
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) X 1
Coordination (Ag) X 1
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 1
Negotiation (Pr) X 2
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 2
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 2
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun setting
Damage
6
Critical
3
Frag Grenade
Range
Short
Skill
Ranged: Light
Blast 6
Damage
8
Critical
4
Stun Grenade
Range
Short
Skill
Ranged: Light
Disorient 3, Blast 8, stun dmg only
Damage
8
Critical
-
Shock Gloves
Range
Engaged
Skill
Brawl
Stun 3
Damage
0
Critical
5
Knockout Grenade
Range
Short
Skill
Ranged: Light
Blast 10, stun dmg only
Damage
5
Critical
4
Holdout Blaster
Range
Short
Skill
Ranged: Light
Stun setting
Damage
5
Critical
4

3
343
4915
11

Weapons & Armor

2 x Blaster Pistol
3 x Frag Grenade
4 x Stun Grenade
Shock Gloves
3 x Knockout Grenade
Holdout Blaster
Heavy Clothing (+1 soak)
Smuggler Trenchcoat (+1 soak, +1 defense)

Personal Gear

Utility Belt (+1 encumbrance)
Scanner Goggles (see normally in low light)
Breath Mask
Vest (+2 encumbrance)
1 x Ryll
Short range comm link
Cybernetic Eye: +1 ranks in vigilance and perception, and 1 automatic advantage on negotiation/streetwise checks to buy or sell items

Assets & Resources

Rainbow Dash (YT-1300 freighter)

Contacts:
Rakine Bokete
Gorn Vorrox
Catrinna
Aris Shen
Ashur Sungazer

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Street Smarts EE 85 Remove 1 setback per rank of SS from Streetwise or Knowledge (UW) checks
Indistinguishable EE 85 Upgrade difficulty of checks to identify character once per rank of Indistinguishable
Bypass Security EE 85 Remove 1 setback per rank of BP from checks made to disable a security device or open a locked door
Hidden Storage EE 85 Gain hidden storage in vehicles or equipment that holds items with total encumbrance equal to ranks in Hidden Storage
Grit x2 EE 85 +1 strain threshold
Convincing Demeanor EE 84 Remove 1 setback per rank of CD from Deception or Skulduggery checks
Quick Draw EE 84 Once per round, draw or holster a weapon or accessible item as an incidental
Rapid Reaction EE 84 Suffer a number of strain to add an equal number of success to initiative checks. Strain suffered cannot exceed ranks in RR
Quick Strike EE 84 Add a boost die per rank of QS to combat checks against targets that have not acted yet this encounter
Inspiring Rhetoric FC 27 Take the IR action: make an average Leadership check. Each success causes 1 ally in short range to recover 1 strain. Spend 1 advantage to cause 1 affected ally to recover 1 additional strain
Kill With Kindness FC 27 Remove one setback per rank of Kill with Kindness from Charm/Leadership checks
Twi'lek racial trait EE 52 Remove one setback die imposed by arid or hot environments
Corellian Shuffle n/a Gain 1 boost die to Charm and Negotiation checks vs Corellian smugglers
Dodge EE 85 When targeted by a combat check, perform Dodge incidental to suffer strain no greater than ranks in Dodge and upgrade the difficulty of the check by that number
Congenial FC 27 May suffer strain equal to ranks in Congenial to downgrade difficulty of Charm/Negotiation checks or upgrade difficulty when targeted by Charm/Negotiation checks
Disarming Smile FC 27 Take the Disarming Smile action; succeed at an opposed Charm check to lower all defenses of a target by ranks in DS until the end of the encounter

Background

Zetnu’ri, or Zet Nuri to her companions, is a smuggler, a thief, and an all-around criminal. Born on Nar Shaddaa to a pair of former slaves (Jirgu’ri and Yune’tala), she was raised in extreme poverty. Though her parents may have preferred to find honest work, there is little enough of that on the Smuggler’s Moon. From the time she was a child Zet had to work to help to feed her family, and while her mother protected her from some of the more salacious work her race is known for, she frequently acted as a messenger, a delivery girl, or a lookout for various seedy figures.

When she came of age, she set out to do better than her parents had done and began to take odd jobs for various larger syndicates, such as the Hutts and the Black Suns. Zet’s work often took her off planet, and as such she gained experience in the quotidian operations of a starship. On one such fateful mission, she was helping to smuggle some cargo with a small crew, hired by the Black Suns. The ship was already halfway to its destination when Zet discovered their cargo was living: they were carrying slaves. Though she was comfortable with all manner of crime, including flat-out murder, Zet found she couldn’t see this one through. She deliberately sabotaged the mission by tipping off local authorities at their destination, but she wasn’t clever enough to avoid being found out. Unfortunately for Zet, that wasn’t the end of her relationship with the Black Suns: they put a hefty bounty on her head. She was lucky to find safe passage back to Hutt-controlled Nar Shaddaa.

Desperate to stay mobile and eager to strike out on her own — to be in a position where she wouldn’t need to take a job like that ever again: That was her mood when Zet ran into Santos, a Chiss smuggler whose Trandoshan partner Nossk had recently left him stranded on her homeworld. They struck up a quick and easy friendship, and Zet made the appropriate introductions to some Hutt contacts in exchange for their new partnership. Together, they purchased The Rainbow Dash, although it was swiftly impounded by the Hutt Cartel during repairs. Zet’s parents' lives have only somewhat improved with what few credits Zet has been able to send them — fewer while the bounty on her head drove her to distance herself from them for their own sakes.

Since then, Santos and Zet have made new allies: Callia, a Jedi exile; Qurzer, a Selonian trying to liberate their race from Empire rule; and GARBOL, an ancient droid obsessed with repairing old technology.

After a series of adventures, the pair managed to repay their debts to Teemo the Hutt and recover their ship. Immediately after that happy reunion, Zet was captured by a bounty hunter named Shard who delivered her to the Black Suns. Nyssa, a Black Sun vigo, removed her left eye as payment. Zet's friends arrived to rescue her, and Santos used his newly discovered Force powers to hurl Nyssa to her presumed death.

Motivation

Ambition: Friendship
Relationship: Pet (a Voorpak named Lirj)

Obligations

Under Contract - magnitude 5 (Hutt Cartel)
Under Contract - magnitude 5 (Black Suns)

Description

Between the cocksure glint in her greyish eye and the natural way her hand comes to rest at her hip, just above the holster of her blaster, Zetnu’ri looks ready for trouble. The eyepatch covering what remains of her left eye adds a certain edge. Standing at about 5’8, this green Twi’lek seems fairly typical for a female of her race. A simple headdress made of brown straps rests on her head, circling her ear cones and twisting around half the length of her striped lekku. She generally wears her long, heavy trenchcoat open down the front, providing easy access to its many interior pockets, and a utility belt weighed down with the tools of her trade hangs heavy at her waist. Beneath her jacket, she wears a thin, cropped t-shirt which bares most of her midsection and a canvas vest with a multitude of pockets. Form-fitting pants and a pair of sturdy knee-high boots complete her day-to-day ensemble.

Other Notes

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