|
Adversary |
2 |
|
Upgrade the difficulty of any combat check targeting this character once. |
|
Tactical Direction |
1 |
|
May perform a maneuver to direct one allied minion group within Medium range; the group may perform an immediate free maneuver or add to its next check. |
|
Durable |
1 |
|
Reduce any crit received by 10 per ranks in durable |
|
Armour Master |
1 |
|
When wearing Armour increase total soak value by 1. |
|
Heroic Resilience |
1 |
|
Immediately after being hit by an attack but before suffering damage, spend 1 Destiny Point to increase soak by ranks in Resilience |
|
Heavy Hitter |
1 |
|
Once per session, may spend triumph generated in an attack to add the breach 1 quality to the attack or increase an existing breach quality by 1. |
|
Disorient |
2 |
|
After a successful attack, may spend 2 advantage to disorient a target for a number of rounds equal to disorient rating. |
|
Point Blank |
3 |
|
Add 1 damage per rank of Point Blank to damage of one hit of successful attack using Ranged (Heavy) or Ranged (Light) skills at short range or engaged |
|
Dynamic Fire |
1 |
|
When making a ranged attack while engaged, may suffer 2 strain to reduce the ranged modifier by 1. |
|
Unmatched Teamwork |
1 |
|
Once per session as an incidental, the character may spend 2 Destiny Points to activate Unmatched Teamwork. Until the end of the encounter, the character may assist another character as an incidental (instead of a maneuver) once per round |