Physical Training |
2 |
|
The character adds 1 Boost per rank of Physical Training to his Athletics and Resilience checks. |
Toughened |
1 |
|
Gain +2 to Wound Threshold |
Clanker Killer |
1 |
|
Before rolling a combat check that targets a droid (including a droid vehicle or a vehicle piloted by a droid), the character may remove Boost up to their ranks in Clanker Killer from the pool, and add an equal number of Success or Advantage (in any combination) to the results. |
Suppressing Fire |
1 |
|
Characterand allies in Short range may spend © on failed combat checks once per round to inflict 1 Strain per rank of Suppressing Fire on the target. |
Deadly Accuracy |
1 |
|
When acquired, choose one combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill. |
True Aim |
1 |
|
Once perround, mayperform a True Aim maneuver togain the benefitso faiming and up- grade combat check once per rank of True Aim. |
Grit |
1 |
|
Gain +1 StrainThreshold. |
Lethal Blows |
1 |
|
Add +10 perrank of Lethal Blows to any Critical Injury re- sult inflicted on opponents. |
True Aim |
1 |
|
Once per round, may perform a True Aim maneuver to gain the benefits of aiming and up- grade combat check once per rank of True Aim. |