Astra Novum by AkashicDharma

Species
Mirialan
Career
Seeker
Specializations
Ataru Striker
System
Force and Destiny

3
Threshold 13
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

0
105
15
5/8

Weapons & Armor

Basic Lightsaber Shoto (Purple, D: 5, C: 2, E: 1, Accurate 1, Breach 1, Sunder)

Vibroknife (D: 3, C: 2, E: 1, HP: 2, Pierce 2, Vicious 1)

Concealing Robes (Soak: 1, E: 1)

Personal Gear

Utility Belt (E: +1)
-- Comm Link
-- Glow Rod (E:1)
-- Hand Scanner
-- Small Medkit (Stimpack x1, Synthskin x2)
-- Field Ration Kit
-- Respirator (E: 1)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Parry 1 F&D, 90 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Jump Up 1 F&D, 90 Once per round, may stand from seated or prone as an incidental.
Quick Draw 1 F&D, 90 Once per round, draw or holster a weapon or accessible item as an incidental.
Conditioned 1 F&D, 90 Remove 1 setback dice per rank of Conditioned from her Athletics and Coordination checks. She reduces the damage and strain suffered from falling by 1 per rank of Coordination.
Ataru Technique 1 Ataru Technique When making a check using the Lightsaber skill, the character may use Agility instead of Brawn.
Reflect 1 F&D, 90 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.

Force Powers

Force Rating
1
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend a Force point to gain Success or Advantage (user’s choice) on the check.
Upgrade Effect
Control Force Leap. Make an Enhance power check. She may spend a Force point to jump horizontally to any location within short range. She can use this to leap over obstacles or impassable terrain but cannot leap directly vertically.
Power
Move
Description
The user may spend a Force point to move one object of silhouette 0 that is within short range up to her maximum range. The default maximum range is short range.
Upgrade Effect

Background

The Poor and the Hungry. Astra’s parents were tricked into contracted indentured servitude on Dantooine. Despite their cruel masters forcing them to live poverty-stricken in a dirty, uninsulated hovel with barely enough food for the three of them, their faith in the Force never wavered. They tried to instill that faith in Astra, but she preferred to place her faith in something she could control. As soon as she could pick up a knife, Astra ventured out to hunt small, wild creatures to try to stave off another night of going to bed hungry. Eventually, she came to view her parents as hopelessly deluded and ran away. In Dantoo Town, she fell in with a street gang simply for survival, later “escaping” once again when Jedi Master Sola sensed her Force potential and offered to take her on as a padawan learner. Astra is torn, being still angry at her parents for allowing themselves to be taken advantage of, while also having deep empathy for those in similar situations.

Motivation

Experiencing the Force: Pragmatic Power. Astra’s parent weren’t wrong. The Force is with her, but she is sometimes as angry with it as she is her parents. For her, it is a tool to use to ensure her freedom and survival. She doesn’t believe that the Force is inherently good or evil, and that it can be used to do help or harm by the will of the practitioner. She doesn’t believe that it has any conscious direction and the consequences of one’s actions rest squarely on the shoulders of the Force-sensitive user.

Heeding the Call: Desire for Understanding. A true craftsman masters their tools, and so it is with her. Once she understands the extent of her abilities, she’ll decide what path to walk with them. Then again, maybe the path that she takes to learn and grow more powerful will decide for her.

Motivation: Freedom. Astra’s upbringing has predisposed her to be particularly ill-tempered to those who enslave and oppress others, especially through trickery. It is her intention to return to her roots and strike down individuals and organizations that champion and promote these vile practices once she feels she is powerful enough.

Secondary Motivation: The Missing Master. Following a recent mission on behalf of the Jedi Order, Astra's former mentor, Master Taryn Sola, has gone missing. She trusts few, but looks up to another of Master Sola’s former padawans, Jedi Knight Avnis Tarn and refuses to be separated from her until Master Sola is found, even if it means defying the Jedi Council.

Morality

Strength: Bravery. Astra learned at a young age that being meek simply meant that she was going to miss every good opportunity and allow others to take advantage of her. Succumbing to fear would only lead to enslavement or imprisonment. Fear paralyzes the mind and body, and paralysis leads to death, whether at the hands of her parents’ captors, a wild animal, or a gang thug. Astra feels fear the same as others, but she will never allow it to control her. If she is to die, she will do it on her own terms, not the terms of others, and this philosophy has shaped her into a ferocious young woman.

Weakness: Recklessness. The flip side of her bravery, Astra’s small size meant that she was always viewed as weak or even prey. Aggressive, decisive, even savage action was often the only thing that kept her alive once she began venturing out on her own. Between surprising her opponents, and listening to and harnessing the Force unconsciously, she has, so far, always managed to survive and come out of any conflict with minimal injuries, usually in a superior position than she started. However, this path can be ill considered and even the Force won’t always tilt the odds in her favor. It also leads to a sense of individualism that can make teamwork with her problematic.

Description

Other Notes

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