|
Grit |
2 |
|
+1 Strain |
|
Sniper Shot |
1 |
|
Increase weapon range one per rank. Upgrade difficulty by 1 per range increase |
|
True Aim |
2 |
|
Perform a Tire Aim maneuver to gain aim benefits and upgrade combat check once per rank. |
|
Lethal Blows |
2 |
|
+10 per rank to any critical injury inflicted |
|
Deadly Accuracy |
1 |
|
Range Heavy, add damage equal to ranks in that skill to one hit of a successful attack using that skill. |
|
Toughend |
4 |
|
+2 Wound Threshold per rank |
|
Dedication |
2 |
|
+1 Willpower +1 Agility |
|
Armour Master |
1 |
|
When wearing armour +1 soak |
|
Side Step |
2 |
|
Per round as a Maneuver spend Strain upto ranks, to upgrade difficulties of incoming range attacks. |
|
Jump Up |
1 |
|
Once per round can stand from seated or prone as a incidental |
|
Conditioned |
1 |
|
Remove 1 black dice per rank from Athletic and Coordination checks. Reduce Damage and Strain from falling by 1 per rank |
|
Jetpack Expertise |
1 |
|
Can spend Advantages to remove system staring from my jetpack |
|
Imporved Armour Master |
1 |
|
When wearing armour with soak of 2+ increase defence by 1 |
|
Point Blank |
2 |
|
+1 damage per rank to one hit of a successful Range (Heavy) or (Light) skills at Short or Engaged range |
|
Death from Above |
1 |
|
Once per encounter take 1 system strain on jetpack and make a Hard (3purple) piloting check. Each success, 1 adversary in short range is knocked prone. Can spend Triumph to stagger a affected target. |
|
To the Death |
1 |
|
Once per session suffer strain upto Willpower +10 per strain spent to critical rolls inflicted or suffered until end of encounter |
|
Bodyguard |
1 |
|
Once per round, perform the Bodyguard maneuver to guard a Engaged character. Suffer strain no greater than ranks in Bodyguard, then until the beginning of the next round upgrade the difficulty of combat checks targeting the character by that number. |
|
Moving Target |
1 |
|
If the character has already acted this round, increase range defence by 1 per rank of moving target. |